virtualx-engine/modules/mono/glue/GodotSharp
Raul Santos a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
GodotPlugins C#: Allow use of .NET 7 2023-01-21 23:11:37 +01:00
GodotSharp C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
GodotSharpEditor C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00