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export
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-Changed most project settings in the engine, so they have major and minor categories.
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2017-01-05 09:16:00 -03:00 |
audio_driver_javascript.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
audio_driver_javascript.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
audio_server_javascript.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
audio_server_javascript.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
detect.py
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Emit asm.js code into a dedicated file for asm.js export
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2016-11-30 23:47:38 +01:00 |
dom_keys.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
godot_shell.html
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Add option 'wasm' to compile to WebAssembly in web export
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2016-10-31 01:28:01 +01:00 |
javascript_eval.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
javascript_eval.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
javascript_main.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
logo.png
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Fixed iCCp chunk in pngs
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2016-06-22 21:13:29 +02:00 |
os_javascript.cpp
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rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
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2017-01-13 19:24:28 -03:00 |
os_javascript.h
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renamed joystick to joypad everywhere around source code!
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2017-01-08 17:06:33 -03:00 |
platform_config.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |