d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
/**************************************************************************/
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/* camera_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CAMERA_SERVER_H
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#define CAMERA_SERVER_H
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#include "core/object/class_db.h"
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#include "core/object/ref_counted.h"
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#include "core/os/thread_safe.h"
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#include "core/templates/rid.h"
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#include "core/variant/variant.h"
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/**
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The camera server is a singleton object that gives access to the various
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camera feeds that can be used as the background for our environment.
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**/
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class CameraFeed;
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template <typename T>
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class TypedArray;
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class CameraServer : public Object {
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GDCLASS(CameraServer, Object);
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_THREAD_SAFE_CLASS_
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public:
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enum FeedImage {
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FEED_RGBA_IMAGE = 0,
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FEED_YCBCR_IMAGE = 0,
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FEED_Y_IMAGE = 0,
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FEED_CBCR_IMAGE = 1,
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FEED_IMAGES = 2
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};
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typedef CameraServer *(*CreateFunc)();
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private:
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protected:
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static CreateFunc create_func;
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Vector<Ref<CameraFeed>> feeds;
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static CameraServer *singleton;
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static void _bind_methods();
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template <class T>
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static CameraServer *_create_builtin() {
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return memnew(T);
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}
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public:
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static CameraServer *get_singleton();
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template <class T>
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static void make_default() {
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create_func = _create_builtin<T>;
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}
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static CameraServer *create() {
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CameraServer *server = create_func ? create_func() : memnew(CameraServer);
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return server;
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};
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// Right now we identify our feed by it's ID when it's used in the background.
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// May see if we can change this to purely relying on CameraFeed objects or by name.
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int get_free_id();
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int get_feed_index(int p_id);
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Ref<CameraFeed> get_feed_by_id(int p_id);
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// Add and remove feeds.
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void add_feed(const Ref<CameraFeed> &p_feed);
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void remove_feed(const Ref<CameraFeed> &p_feed);
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// Get our feeds.
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Ref<CameraFeed> get_feed(int p_index);
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int get_feed_count();
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TypedArray<CameraFeed> get_feeds();
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// Intended for use with custom CameraServer implementation.
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RID feed_texture(int p_id, FeedImage p_texture);
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CameraServer();
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~CameraServer();
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};
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VARIANT_ENUM_CAST(CameraServer::FeedImage);
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#endif // CAMERA_SERVER_H
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