virtualx-engine/scene/main
vdyotte 30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
..
canvas_layer.cpp Add property value pinning 2021-11-08 17:42:27 +01:00
canvas_layer.h Add property value pinning 2021-11-08 17:42:27 +01:00
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Add property value pinning 2021-11-08 17:42:27 +01:00
node.h Add property value pinning 2021-11-08 17:42:27 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:45:33 +01:00
scene_tree.h
SCsub
timer.cpp
timer.h
viewport.cpp fix hardcoded raycast distance with viewport object picking 2021-11-15 16:31:25 +01:00
viewport.h