effects
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Fix various typos with codespell
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2024-05-07 10:08:42 +02:00 |
environment
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
forward_mobile
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reverted naming to premul alpha (no T)
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2024-05-01 22:24:49 +02:00 |
blit.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
canvas.glsl
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
canvas_uniforms_inc.glsl
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
scene_data_inc.glsl
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |