virtualx-engine/modules/bullet
ShyRed a9d4cde0f5 Allow adding disabled shapes
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
..
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
area_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
btRayShape.cpp Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00
btRayShape.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_physics_server.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
bullet_physics_server.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
bullet_types_converter.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_types_converter.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
bullet_utilities.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_bullet.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object_bullet.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
cone_twist_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
constraint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
constraint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_motion_state.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_ray_world_algorithm.cpp Fix RayShape collision jitter when used with a RigidBody 2019-02-20 15:06:08 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_result_callbacks.cpp Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00
godot_result_callbacks.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rigid_body_bullet.cpp Fix missing re-activation of bullet physics sleep feature 2019-04-06 17:11:36 +02:00
rigid_body_bullet.h Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
SCsub Disable BT_DEBUG, works around #25476 and #25431 2019-02-08 11:11:01 +01:00
shape_bullet.cpp Revert "Implemented terrain raycast acceleration" 2019-04-23 13:56:23 +02:00
shape_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
space_bullet.cpp Revert "Optimized area check" 2019-02-22 12:46:54 +01:00
space_bullet.h Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00