Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
doc Revert "Tween reset/stop/resume/remove for all object properties at once" 2016-10-18 21:43:46 +02:00
drivers drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-30 14:51:34 +01:00
main Allow whitespace in Gamepad mappings. 2016-10-17 20:50:43 +02:00
modules freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
platform freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
scene Added support for tooltips in ButtonArray. Fixes #6597 2016-10-30 14:51:30 +01:00
servers Bindings: Fix missing default value 2016-10-17 20:43:25 +02:00
thirdparty freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
tools Add option for root node name on Import 3D scene window 2016-10-17 20:50:20 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-09 17:40:25 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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