virtualx-engine/drivers/gl_context/SCsub
Rémi Verschelde aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00

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Import('env')
if (env["platform"] in ["haiku","osx","windows","x11"]):
# Thirdparty source files
if (env["glew"] != "system"): # builtin
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
env.Append(CPPPATH = [thirdparty_dir])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')