81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
54 lines
2.8 KiB
XML
54 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorCommandPalette" inherits="ConfirmationDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's command palette.
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</brief_description>
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<description>
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Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu.
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Command key names use slash delimiters to distinguish sections, for example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
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[codeblocks]
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[gdscript]
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var command_palette = get_editor_interface().get_command_palette()
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# external_command is a function that will be called with the command is executed.
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var command_callable = Callable(self, "external_command").bind(arguments)
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command_palette.add_command("command", "test/command",command_callable)
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[/gdscript]
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[csharp]
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EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
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// ExternalCommand is a function that will be called with the command is executed.
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Callable commandCallable = new Callable(this, MethodName.ExternalCommand);
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commandPalette.AddCommand("command", "test/command", commandCallable)
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_command">
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<return type="void" />
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<param index="0" name="command_name" type="String" />
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<param index="1" name="key_name" type="String" />
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<param index="2" name="binded_callable" type="Callable" />
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<param index="3" name="shortcut_text" type="String" default=""None"" />
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<description>
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Adds a custom command to EditorCommandPalette.
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- [param command_name]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
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- [param key_name]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
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- [param binded_callable]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
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- [param shortcut_text]: [String] (Shortcut text of the [b]Command[/b] if available.)
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</description>
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</method>
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<method name="remove_command">
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<return type="void" />
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<param index="0" name="key_name" type="String" />
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<description>
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Removes the custom command from EditorCommandPalette.
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- [param key_name]: [String] (Name of the key for a particular [b]Command[/b].)
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</description>
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</method>
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</methods>
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<members>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
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</members>
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</class>
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