virtualx-engine/modules/mono/signal_awaiter_utils.h

70 lines
3.1 KiB
C++

/*************************************************************************/
/* signal_awaiter_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
#include "core/reference.h"
#include "mono_gc_handle.h"
namespace SignalAwaiterUtils {
Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
}
class SignalAwaiterHandle : public MonoGCHandle {
GDCLASS(SignalAwaiterHandle, MonoGCHandle);
bool completed;
#ifdef DEBUG_ENABLED
ObjectID conn_target_id;
#endif
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ bool is_completed() { return completed; }
_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void set_connection_target(Object *p_target) {
conn_target_id = p_target->get_instance_id();
}
#endif
SignalAwaiterHandle(MonoObject *p_managed);
~SignalAwaiterHandle();
};
#endif // SIGNAL_AWAITER_UTILS_H