aa3ef8893b
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. |
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.. | ||
blend_shape.glsl | ||
canvas.glsl | ||
canvas_shadow.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_filter.glsl | ||
effect_blur.glsl | ||
exposure.glsl | ||
lens_distorted.glsl | ||
particles.glsl | ||
resolve.glsl | ||
scene.glsl | ||
screen_space_reflection.glsl | ||
SCsub | ||
ssao.glsl | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
subsurf_scattering.glsl | ||
tonemap.glsl |