.. |
joints
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
area_3d_sw.cpp
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
area_3d_sw.h
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
area_pair_3d_sw.cpp
|
Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies.
|
2021-08-15 23:01:33 -04:00 |
area_pair_3d_sw.h
|
Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies.
|
2021-08-15 23:01:33 -04:00 |
body_3d_sw.cpp
|
Epsilon check for angular velocity in Body3DSW
|
2021-08-16 20:05:48 +02:00 |
body_3d_sw.h
|
Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies.
|
2021-08-15 23:01:33 -04:00 |
body_pair_3d_sw.cpp
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
body_pair_3d_sw.h
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
broad_phase_3d_bvh.cpp
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
broad_phase_3d_bvh.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
broad_phase_3d_sw.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
broad_phase_3d_sw.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
collision_object_3d_sw.cpp
|
Fix and clean disabled shapes handling in godot physics servers
|
2021-06-22 16:51:47 -07:00 |
collision_object_3d_sw.h
|
One-directional collision layer check for rigid bodies and soft bodies
|
2021-07-19 17:24:04 -07:00 |
collision_solver_3d_sat.cpp
|
Restore RayShape as a regular shape type
|
2021-08-24 16:03:05 -07:00 |
collision_solver_3d_sat.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
collision_solver_3d_sw.cpp
|
Rename slips_on_slope to slide_on_slope
|
2021-08-24 17:34:55 -07:00 |
collision_solver_3d_sw.h
|
Fix RayShape collision detection
|
2021-08-24 16:03:05 -07:00 |
constraint_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |
gjk_epa.cpp
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 -05:00 |
gjk_epa.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
joints_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |
physics_server_3d_sw.cpp
|
Fix CharacterBody motion with RayShape
|
2021-08-24 17:34:55 -07:00 |
physics_server_3d_sw.h
|
Fix CharacterBody motion with RayShape
|
2021-08-24 17:34:55 -07:00 |
physics_server_3d_wrap_mt.cpp
|
Refactor CommandQueueMT
|
2021-06-09 13:10:49 -03:00 |
physics_server_3d_wrap_mt.h
|
Fix CharacterBody motion with RayShape
|
2021-08-24 17:34:55 -07:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
shape_3d_sw.cpp
|
Rename slips_on_slope to slide_on_slope
|
2021-08-24 17:34:55 -07:00 |
shape_3d_sw.h
|
Rename slips_on_slope to slide_on_slope
|
2021-08-24 17:34:55 -07:00 |
soft_body_3d_sw.cpp
|
Merge pull request #51751 from jeffrey-cochran/windforce
|
2021-08-23 16:48:19 -07:00 |
soft_body_3d_sw.h
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
space_3d_sw.cpp
|
Rename slips_on_slope to slide_on_slope
|
2021-08-24 17:34:55 -07:00 |
space_3d_sw.h
|
Fix CharacterBody motion with RayShape
|
2021-08-24 17:34:55 -07:00 |
step_3d_sw.cpp
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |
step_3d_sw.h
|
Godot Physics collisions and solver processed on threads
|
2021-04-26 18:26:00 -07:00 |