virtualx-engine/modules/mono/build_scripts
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
__init__.py
api_solution_build.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
gen_cs_glue_version.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
godot_tools_build.py Fix msbuild target argument 2019-12-29 17:03:21 -05:00
make_android_mono_config.py
mono_android_config.xml
mono_configure.py Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
mono_reg_utils.py
solution_builder.py
tls_configure.py