b50a9114b1
Happy new year to the wonderful Godot community!
355 lines
8.9 KiB
C++
355 lines
8.9 KiB
C++
/*************************************************************************/
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/* reverb.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
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#include "reverb.h"
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#include "math_funcs.h"
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#include <math.h>
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const float Reverb::comb_tunings[MAX_COMBS] = {
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//freeverb comb tunings
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0.025306122448979593,
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0.026938775510204082,
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0.028956916099773241,
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0.03074829931972789,
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0.032244897959183672,
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0.03380952380952381,
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0.035306122448979592,
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0.036666666666666667
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};
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const float Reverb::allpass_tunings[MAX_ALLPASS] = {
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//freeverb allpass tunings
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0.0051020408163265302,
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0.007732426303854875,
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0.01,
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0.012607709750566893
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};
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void Reverb::process(float *p_src, float *p_dst, int p_frames) {
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if (p_frames > INPUT_BUFFER_MAX_SIZE)
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p_frames = INPUT_BUFFER_MAX_SIZE;
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int predelay_frames = lrint((params.predelay / 1000.0) * params.mix_rate);
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if (predelay_frames < 10)
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predelay_frames = 10;
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if (predelay_frames >= echo_buffer_size)
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predelay_frames = echo_buffer_size - 1;
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for (int i = 0; i < p_frames; i++) {
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if (echo_buffer_pos >= echo_buffer_size)
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echo_buffer_pos = 0;
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int read_pos = echo_buffer_pos - predelay_frames;
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while (read_pos < 0)
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read_pos += echo_buffer_size;
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float in = undenormalise(echo_buffer[read_pos] * params.predelay_fb + p_src[i]);
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echo_buffer[echo_buffer_pos] = in;
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input_buffer[i] = in;
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p_dst[i] = 0; //take the chance and clear this
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echo_buffer_pos++;
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}
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if (params.hpf > 0) {
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float hpaux = expf(-2.0 * Math_PI * params.hpf * 6000 / params.mix_rate);
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float hp_a1 = (1.0 + hpaux) / 2.0;
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float hp_a2 = -(1.0 + hpaux) / 2.0;
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float hp_b1 = hpaux;
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for (int i = 0; i < p_frames; i++) {
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float in = input_buffer[i];
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input_buffer[i] = in * hp_a1 + hpf_h1 * hp_a2 + hpf_h2 * hp_b1;
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hpf_h2 = input_buffer[i];
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hpf_h1 = in;
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}
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}
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for (int i = 0; i < MAX_COMBS; i++) {
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Comb &c = comb[i];
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int size_limit = c.size - lrintf((float)c.extra_spread_frames * (1.0 - params.extra_spread));
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for (int j = 0; j < p_frames; j++) {
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if (c.pos >= size_limit) //reset this now just in case
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c.pos = 0;
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float out = undenormalise(c.buffer[c.pos] * c.feedback);
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out = out * (1.0 - c.damp) + c.damp_h * c.damp; //lowpass
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c.damp_h = out;
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c.buffer[c.pos] = input_buffer[j] + out;
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p_dst[j] += out;
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c.pos++;
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}
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}
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static const float allpass_feedback = 0.7;
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/* this one works, but the other version is just nicer....
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int ap_size_limit[MAX_ALLPASS];
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for (int i=0;i<MAX_ALLPASS;i++) {
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AllPass &a=allpass[i];
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ap_size_limit[i]=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
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}
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for (int i=0;i<p_frames;i++) {
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float sample=p_dst[i];
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float aux,in;
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float AllPass*ap;
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#define PROCESS_ALLPASS(m_ap) \
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ap=&allpass[m_ap]; \
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if (ap->pos>=ap_size_limit[m_ap]) \
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ap->pos=0; \
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aux=undenormalise(ap->buffer[ap->pos]); \
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in=sample; \
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sample=-in+aux; \
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ap->pos++;
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PROCESS_ALLPASS(0);
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PROCESS_ALLPASS(1);
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PROCESS_ALLPASS(2);
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PROCESS_ALLPASS(3);
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p_dst[i]=sample;
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}
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*/
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for (int i = 0; i < MAX_ALLPASS; i++) {
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AllPass &a = allpass[i];
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int size_limit = a.size - lrintf((float)a.extra_spread_frames * (1.0 - params.extra_spread));
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for (int j = 0; j < p_frames; j++) {
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if (a.pos >= size_limit)
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a.pos = 0;
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float aux = a.buffer[a.pos];
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a.buffer[a.pos] = undenormalise(allpass_feedback * aux + p_dst[j]);
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p_dst[j] = aux - allpass_feedback * a.buffer[a.pos];
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a.pos++;
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}
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}
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static const float wet_scale = 0.6;
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for (int i = 0; i < p_frames; i++) {
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p_dst[i] = p_dst[i] * params.wet * wet_scale + p_src[i] * params.dry;
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}
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}
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void Reverb::set_room_size(float p_size) {
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params.room_size = p_size;
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update_parameters();
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}
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void Reverb::set_damp(float p_damp) {
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params.damp = p_damp;
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update_parameters();
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}
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void Reverb::set_wet(float p_wet) {
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params.wet = p_wet;
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}
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void Reverb::set_dry(float p_dry) {
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params.dry = p_dry;
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}
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void Reverb::set_predelay(float p_predelay) {
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params.predelay = p_predelay;
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}
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void Reverb::set_predelay_feedback(float p_predelay_fb) {
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params.predelay_fb = p_predelay_fb;
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}
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void Reverb::set_highpass(float p_frq) {
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if (p_frq > 1)
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p_frq = 1;
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if (p_frq < 0)
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p_frq = 0;
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params.hpf = p_frq;
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}
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void Reverb::set_extra_spread(float p_spread) {
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params.extra_spread = p_spread;
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}
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void Reverb::set_mix_rate(float p_mix_rate) {
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params.mix_rate = p_mix_rate;
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configure_buffers();
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}
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void Reverb::set_extra_spread_base(float p_sec) {
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params.extra_spread_base = p_sec;
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configure_buffers();
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}
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void Reverb::configure_buffers() {
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clear_buffers(); //clear if necessary
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for (int i = 0; i < MAX_COMBS; i++) {
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Comb &c = comb[i];
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c.extra_spread_frames = lrint(params.extra_spread_base * params.mix_rate);
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int len = lrint(comb_tunings[i] * params.mix_rate) + c.extra_spread_frames;
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if (len < 5)
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len = 5; //may this happen?
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c.buffer = memnew_arr(float, len);
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c.pos = 0;
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for (int j = 0; j < len; j++)
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c.buffer[j] = 0;
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c.size = len;
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}
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for (int i = 0; i < MAX_ALLPASS; i++) {
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AllPass &a = allpass[i];
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a.extra_spread_frames = lrint(params.extra_spread_base * params.mix_rate);
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int len = lrint(allpass_tunings[i] * params.mix_rate) + a.extra_spread_frames;
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if (len < 5)
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len = 5; //may this happen?
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a.buffer = memnew_arr(float, len);
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a.pos = 0;
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for (int j = 0; j < len; j++)
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a.buffer[j] = 0;
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a.size = len;
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}
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echo_buffer_size = (int)(((float)MAX_ECHO_MS / 1000.0) * params.mix_rate + 1.0);
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echo_buffer = memnew_arr(float, echo_buffer_size);
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for (int i = 0; i < echo_buffer_size; i++) {
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echo_buffer[i] = 0;
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}
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echo_buffer_pos = 0;
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}
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void Reverb::update_parameters() {
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//more freeverb derived constants
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static const float room_scale = 0.28f;
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static const float room_offset = 0.7f;
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for (int i = 0; i < MAX_COMBS; i++) {
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Comb &c = comb[i];
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c.feedback = room_offset + params.room_size * room_scale;
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if (c.feedback < room_offset)
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c.feedback = room_offset;
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else if (c.feedback > (room_offset + room_scale))
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c.feedback = (room_offset + room_scale);
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float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
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auxdmp *= auxdmp;
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c.damp = expf(-2.0 * Math_PI * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz
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}
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}
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void Reverb::clear_buffers() {
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if (echo_buffer)
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memdelete_arr(echo_buffer);
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for (int i = 0; i < MAX_COMBS; i++) {
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if (comb[i].buffer)
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memdelete_arr(comb[i].buffer);
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comb[i].buffer = 0;
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}
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for (int i = 0; i < MAX_ALLPASS; i++) {
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if (allpass[i].buffer)
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memdelete_arr(allpass[i].buffer);
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allpass[i].buffer = 0;
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}
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}
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Reverb::Reverb() {
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params.room_size = 0.8;
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params.damp = 0.5;
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params.dry = 1.0;
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params.wet = 0.0;
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params.mix_rate = 44100;
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params.extra_spread_base = 0;
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params.extra_spread = 1.0;
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params.predelay = 150;
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params.predelay_fb = 0.4;
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params.hpf = 0;
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hpf_h1 = 0;
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hpf_h2 = 0;
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input_buffer = memnew_arr(float, INPUT_BUFFER_MAX_SIZE);
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echo_buffer = 0;
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configure_buffers();
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update_parameters();
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}
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Reverb::~Reverb() {
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memdelete_arr(input_buffer);
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clear_buffers();
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}
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