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blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
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2018-12-18 17:50:35 -03:00 |
canvas_shadow.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
copy.glsl
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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Style: Run clang-format on recent shader changes
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2018-09-30 16:31:46 +02:00 |
effect_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Fix highp issue in lens shader on gles2
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2018-12-16 08:47:47 +11:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Properly support light shaders in GLES2, fixes #21651
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2018-12-19 10:25:45 -03:00 |
screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
stdlib.glsl
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Style: Run clang-format on shaders again
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2018-10-02 08:34:08 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |