virtualx-engine/drivers/gles2/shaders
2018-12-19 10:25:45 -03:00
..
blend_shape.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas.glsl Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 2018-12-18 17:50:35 -03:00
canvas_shadow.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
copy.glsl Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
cube_to_dp.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
cubemap_filter.glsl Style: Run clang-format on recent shader changes 2018-09-30 16:31:46 +02:00
effect_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
exposure.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
lens_distorted.glsl Fix highp issue in lens shader on gles2 2018-12-16 08:47:47 +11:00
particles.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
resolve.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
scene.glsl Properly support light shaders in GLES2, fixes #21651 2018-12-19 10:25:45 -03:00
screen_space_reflection.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
SCsub Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
ssao.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_minify.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
stdlib.glsl Style: Run clang-format on shaders again 2018-10-02 08:34:08 +02:00
subsurf_scattering.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
tonemap.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00