virtualx-engine/modules/svg/SCsub
Martin Capitanio aab650f2ef ThorVG: update to v0.11.0 release.
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0

+ Infrastructure
    Repository folder structure was make it more intuitive and coherent.
        "thorvg/src/lib" -> "thorvg/src/common"
            (providing essential common functionalities
                used internally among the renderer and sub-modules)
        "thorvg/src/lib" -> "thorvg/src/renderer"
            (for vector drawing features)

+ SVG related
    Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
    Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
    Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00

85 lines
2.5 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/thorvg/"
thirdparty_sources = [
# common
"src/common/tvgBezier.cpp",
"src/common/tvgCompressor.cpp",
"src/common/tvgMath.cpp",
"src/common/tvgStr.cpp",
# SVG parser
"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
# renderer common
"src/renderer/tvgAccessor.cpp",
# "src/renderer/tvgAnimation.cpp",
"src/renderer/tvgCanvas.cpp",
"src/renderer/tvgFill.cpp",
# "src/renderer/tvgGlCanvas.cpp",
"src/renderer/tvgInitializer.cpp",
"src/renderer/tvgLoader.cpp",
"src/renderer/tvgPaint.cpp",
"src/renderer/tvgPicture.cpp",
"src/renderer/tvgRender.cpp",
# "src/renderer/tvgSaver.cpp",
"src/renderer/tvgScene.cpp",
"src/renderer/tvgShape.cpp",
"src/renderer/tvgSwCanvas.cpp",
"src/renderer/tvgTaskScheduler.cpp",
# renderer sw_engine
"src/renderer/sw_engine/tvgSwFill.cpp",
"src/renderer/sw_engine/tvgSwImage.cpp",
"src/renderer/sw_engine/tvgSwMath.cpp",
"src/renderer/sw_engine/tvgSwMemPool.cpp",
"src/renderer/sw_engine/tvgSwRaster.cpp",
"src/renderer/sw_engine/tvgSwRenderer.cpp",
"src/renderer/sw_engine/tvgSwRle.cpp",
"src/renderer/sw_engine/tvgSwShape.cpp",
"src/renderer/sw_engine/tvgSwStroke.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
# Enable ThorVG static object linking.
env_svg.Append(CPPDEFINES=["TVG_STATIC"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Prepend(
CPPPATH=[
thirdparty_dir + "src/common",
thirdparty_dir + "src/loaders/svg",
thirdparty_dir + "src/renderer",
thirdparty_dir + "src/renderer/sw_engine",
thirdparty_dir + "src/loaders/raw",
]
)
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_svg.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)