aab650f2ef
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0 + Infrastructure Repository folder structure was make it more intuitive and coherent. "thorvg/src/lib" -> "thorvg/src/common" (providing essential common functionalities used internally among the renderer and sub-modules) "thorvg/src/lib" -> "thorvg/src/renderer" (for vector drawing features) + SVG related Fix stroke regression https://github.com/thorvg/thorvg/issues/1670 Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321 Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
85 lines
2.5 KiB
Python
85 lines
2.5 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_svg = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/thorvg/"
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thirdparty_sources = [
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# common
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"src/common/tvgBezier.cpp",
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"src/common/tvgCompressor.cpp",
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"src/common/tvgMath.cpp",
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"src/common/tvgStr.cpp",
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# SVG parser
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"src/loaders/svg/tvgSvgCssStyle.cpp",
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"src/loaders/svg/tvgSvgLoader.cpp",
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"src/loaders/svg/tvgSvgPath.cpp",
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"src/loaders/svg/tvgSvgSceneBuilder.cpp",
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"src/loaders/svg/tvgSvgUtil.cpp",
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"src/loaders/svg/tvgXmlParser.cpp",
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"src/loaders/raw/tvgRawLoader.cpp",
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# renderer common
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"src/renderer/tvgAccessor.cpp",
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# "src/renderer/tvgAnimation.cpp",
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"src/renderer/tvgCanvas.cpp",
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"src/renderer/tvgFill.cpp",
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# "src/renderer/tvgGlCanvas.cpp",
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"src/renderer/tvgInitializer.cpp",
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"src/renderer/tvgLoader.cpp",
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"src/renderer/tvgPaint.cpp",
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"src/renderer/tvgPicture.cpp",
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"src/renderer/tvgRender.cpp",
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# "src/renderer/tvgSaver.cpp",
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"src/renderer/tvgScene.cpp",
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"src/renderer/tvgShape.cpp",
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"src/renderer/tvgSwCanvas.cpp",
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"src/renderer/tvgTaskScheduler.cpp",
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# renderer sw_engine
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"src/renderer/sw_engine/tvgSwFill.cpp",
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"src/renderer/sw_engine/tvgSwImage.cpp",
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"src/renderer/sw_engine/tvgSwMath.cpp",
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"src/renderer/sw_engine/tvgSwMemPool.cpp",
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"src/renderer/sw_engine/tvgSwRaster.cpp",
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"src/renderer/sw_engine/tvgSwRenderer.cpp",
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"src/renderer/sw_engine/tvgSwRle.cpp",
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"src/renderer/sw_engine/tvgSwShape.cpp",
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"src/renderer/sw_engine/tvgSwStroke.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
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# Enable ThorVG static object linking.
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env_svg.Append(CPPDEFINES=["TVG_STATIC"])
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env_thirdparty = env_svg.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.Prepend(
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CPPPATH=[
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thirdparty_dir + "src/common",
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thirdparty_dir + "src/loaders/svg",
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thirdparty_dir + "src/renderer",
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thirdparty_dir + "src/renderer/sw_engine",
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thirdparty_dir + "src/loaders/raw",
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]
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)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_svg.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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