.. |
area_3d.cpp
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Move collision layer and mask into CollisionObject.
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2021-04-20 10:38:42 +01:00 |
area_3d.h
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Move collision layer and mask into CollisionObject.
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2021-04-20 10:38:42 +01:00 |
audio_stream_player_3d.cpp
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
audio_stream_player_3d.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
baked_lightmap.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
baked_lightmap.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_3d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
camera_3d.h
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Refactor Process Mode
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2021-02-18 20:39:55 -03:00 |
collision_object_3d.cpp
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
collision_object_3d.h
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
collision_polygon_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
collision_shape_3d.h
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
cpu_particles_3d.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
cpu_particles_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
decal.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
decal.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
gi_probe.cpp
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Rename get_surface_material to get_surface_override_material
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2021-04-14 20:24:03 -07:00 |
gi_probe.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
gpu_particles_3d.cpp
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Fix documentation following implementation of particle trails
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2021-05-01 13:12:31 +01:00 |
gpu_particles_3d.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
gpu_particles_collision_3d.cpp
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Use multiple threads to import.
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2021-04-19 14:12:22 -03:00 |
gpu_particles_collision_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
immediate_geometry_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
immediate_geometry_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
light_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
listener_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
listener_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
mesh_instance_3d.cpp
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Merge pull request #48050 from JFonS/occlusion_culling
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2021-04-27 19:07:12 +02:00 |
mesh_instance_3d.h
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Expose creating multiple-convex-collision static bodies to GDScript
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2021-04-27 06:56:04 +03:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_agent_3d.h
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_3d.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
node_3d.h
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Use Vector3.UP as a default value for look_at's up vector
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2021-02-16 18:33:23 -05:00 |
occluder_instance_3d.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
occluder_instance_3d.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
path_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physics_body_3d.cpp
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
physics_body_3d.h
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Move collision layer and mask into CollisionObject.
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2021-04-20 10:38:42 +01:00 |
physics_joint_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
position_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
ray_cast_3d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
ray_cast_3d.h
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Adding Raycast3D custom debug shape thickness and color
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2021-03-04 11:17:26 +01:00 |
reflection_probe.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
reflection_probe.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
remote_transform_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_3d.cpp
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Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
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2021-05-08 16:11:45 -04:00 |
skeleton_3d.h
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Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
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2021-05-08 16:11:45 -04:00 |
skeleton_ik_3d.cpp
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Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
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2021-05-08 16:11:45 -04:00 |
skeleton_ik_3d.h
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Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
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2021-04-02 13:47:19 -04:00 |
soft_body_3d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
soft_body_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
spring_arm_3d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
sprite_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
vehicle_body_3d.cpp
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Unexpose _direct_state_changed in PhysicsBody
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2021-04-22 23:20:58 -05:00 |
vehicle_body_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
velocity_tracker_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
velocity_tracker_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visibility_notifier_3d.cpp
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Removed _change_notify
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2021-02-10 19:31:24 -03:00 |
visibility_notifier_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visual_instance_3d.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
visual_instance_3d.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
voxelizer.cpp
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Rename Texture.get_data() to get_image()
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2021-03-28 13:00:46 +01:00 |
voxelizer.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
world_environment.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
world_environment.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
xr_nodes.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
xr_nodes.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |