virtualx-engine/scene/main
Hugo Locurcio aacaad5066
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-21 17:55:54 +01:00
..
canvas_layer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
canvas_layer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
http_request.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
http_request.h Modernize atomics 2021-02-18 12:23:25 +01:00
instance_placeholder.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
instance_placeholder.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
node.cpp Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
node.h Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
resource_preloader.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
resource_preloader.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_tree.cpp Draw an outline for 2D debug collision shapes 2021-02-21 17:55:54 +01:00
scene_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
timer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
viewport.cpp Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
viewport.h Implement pause-aware picking 2021-02-08 20:48:13 +01:00