2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
23 lines
701 B
XML
23 lines
701 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SegmentShape2D" inherits="Shape2D" version="3.2">
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<brief_description>
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Segment shape for 2D collisions.
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</brief_description>
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<description>
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Segment shape for 2D collisions. Consists of two points, [code]a[/code] and [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2( 0, 0 )">
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The segment's first point position.
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</member>
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<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2( 0, 10 )">
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The segment's second point position.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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