virtualx-engine/drivers/convex_decomp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
b2d_decompose.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
b2d_decompose.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
b2Glue.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Polygon.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
b2Polygon.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Triangle.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
b2Triangle.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00