aaffab8afb
We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it. I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future. To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`. |
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.. | ||
Godot.NET.Sdk | ||
GodotTools | ||
script_templates | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
code_completion.cpp | ||
code_completion.h | ||
editor_internal_calls.cpp | ||
editor_internal_calls.h | ||
hostfxr_resolver.cpp | ||
hostfxr_resolver.h | ||
semver.cpp | ||
semver.h |