e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* thread_windows.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "thread_windows.h"
|
|
|
|
#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
|
|
|
|
#include "os/memory.h"
|
|
|
|
Thread::ID ThreadWindows::get_id() const {
|
|
|
|
return id;
|
|
}
|
|
|
|
Thread *ThreadWindows::create_thread_windows() {
|
|
|
|
return memnew(ThreadWindows);
|
|
}
|
|
|
|
DWORD ThreadWindows::thread_callback(LPVOID userdata) {
|
|
|
|
ThreadWindows *t = reinterpret_cast<ThreadWindows *>(userdata);
|
|
|
|
ScriptServer::thread_enter(); //scripts may need to attach a stack
|
|
|
|
t->id = (ID)GetCurrentThreadId(); // must implement
|
|
t->callback(t->user);
|
|
|
|
ScriptServer::thread_exit();
|
|
|
|
return 0;
|
|
}
|
|
|
|
Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
|
|
|
|
ThreadWindows *tr = memnew(ThreadWindows);
|
|
tr->callback = p_callback;
|
|
tr->user = p_user;
|
|
tr->handle = CreateThread(
|
|
NULL, // default security attributes
|
|
0, // use default stack size
|
|
thread_callback, // thread function name
|
|
tr, // argument to thread function
|
|
0, // use default creation flags
|
|
NULL); // returns the thread identifier
|
|
|
|
return tr;
|
|
}
|
|
Thread::ID ThreadWindows::get_thread_id_func_windows() {
|
|
|
|
return (ID)GetCurrentThreadId(); //must implement
|
|
}
|
|
void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) {
|
|
|
|
ThreadWindows *tp = static_cast<ThreadWindows *>(p_thread);
|
|
ERR_FAIL_COND(!tp);
|
|
WaitForSingleObject(tp->handle, INFINITE);
|
|
CloseHandle(tp->handle);
|
|
//`memdelete(tp);
|
|
}
|
|
|
|
void ThreadWindows::make_default() {
|
|
|
|
create_func = create_func_windows;
|
|
get_thread_id_func = get_thread_id_func_windows;
|
|
wait_to_finish_func = wait_to_finish_func_windows;
|
|
}
|
|
|
|
ThreadWindows::ThreadWindows() {
|
|
|
|
handle = NULL;
|
|
}
|
|
|
|
ThreadWindows::~ThreadWindows() {
|
|
}
|
|
|
|
#endif
|