83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#ifndef AUDIO_STREAM_STB_VORBIS_H
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#define AUDIO_STREAM_STB_VORBIS_H
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#include "servers/audio/audio_stream.h"
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#include "io/resource_loader.h"
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#define STB_VORBIS_HEADER_ONLY
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#include "thirdparty/stb_vorbis/stb_vorbis.c"
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#undef STB_VORBIS_HEADER_ONLY
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class AudioStreamOGGVorbis;
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class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
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GDCLASS( AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled )
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stb_vorbis * ogg_stream;
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stb_vorbis_alloc ogg_alloc;
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uint32_t frames_mixed;
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bool active;
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int loops;
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friend class AudioStreamOGGVorbis;
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Ref<AudioStreamOGGVorbis> vorbis_stream;
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protected:
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virtual void _mix_internal(AudioFrame* p_buffer, int p_frames);
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virtual float get_stream_sampling_rate();
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public:
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virtual void start(float p_from_pos=0.0);
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virtual void stop();
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virtual bool is_playing() const;
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virtual int get_loop_count() const; //times it looped
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virtual float get_pos() const;
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virtual void seek_pos(float p_time);
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virtual float get_length() const; //if supported, otherwise return 0
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AudioStreamPlaybackOGGVorbis() { }
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~AudioStreamPlaybackOGGVorbis();
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};
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class AudioStreamOGGVorbis : public AudioStream {
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GDCLASS( AudioStreamOGGVorbis, AudioStream )
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OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged
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RES_BASE_EXTENSION("asogg");
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friend class AudioStreamPlaybackOGGVorbis;
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void *data;
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uint32_t data_len;
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int decode_mem_size;
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float sample_rate;
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int channels;
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float length;
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bool loop;
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protected:
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static void _bind_methods();
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public:
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void set_loop(bool p_enable);
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bool has_loop() const;
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virtual Ref<AudioStreamPlayback> instance_playback();
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virtual String get_stream_name() const;
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void set_data(const PoolVector<uint8_t>& p_data);
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PoolVector<uint8_t> get_data() const;
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AudioStreamOGGVorbis();
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};
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#endif
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