ab5462e386
The width of the rect was only half of the width of the shape, and the 0;0 coord was at the top left of the rect. Now the width properly matches the width of the shape, and the 0;0 coord is at the center of the shape. It should match the behavior of Godot 3.X. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |