virtualx-engine/scene
FranckRJ ab5462e386 Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
..
2d Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
3d Merge pull request #76946 from AThousandShips/shadow_warning 2023-05-12 10:04:09 +02:00
animation Merge pull request #76418 from reduz/method-bind-validated-call 2023-05-08 13:52:42 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Refresh filesystem when saving remote branch 2023-03-24 19:38:08 +01:00
gui Add get_item_rect function to ItemList 2023-05-11 19:01:54 +02:00
main Avoid crash when adjusting a node tree that is not in the tree 2023-05-11 08:57:39 +08:00
resources Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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