abad609e1b
Fixed a bug on wall detection, now `is_on_wall/ceiling/floor` methods give the correct results. Also added floor angle as optional parameter like on the 3.0 counterpart (floor and ceiling share the same parameter). |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
io | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |