virtualx-engine/core
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
..
bind Bug Fixes 2014-11-02 11:31:01 -03:00
io UDP Fixes 2014-11-13 00:53:12 -03:00
math -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
os SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
allocators.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
balloon_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color.h More 3D Work 2014-06-16 10:22:26 -03:00
command_queue_mt.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
command_queue_mt.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dictionary.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dictionary.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
func_ref.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
func_ref.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
global_constants.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
global_constants.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
globals.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
globals.h Misc Fixes 2014-06-27 23:21:45 -03:00
hash_map.h A bit of everything: 2014-05-14 01:22:15 -03:00
hashfuncs.h A bit of everything: 2014-05-14 01:22:15 -03:00
image.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
image.h UDP Fixes 2014-11-13 00:53:12 -03:00
image_quantize.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
input_map.cpp added bindings for InputMap 2014-04-23 21:48:16 -04:00
input_map.h added bindings for InputMap 2014-04-23 21:48:16 -04:00
int_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
make_binders.py Small Fixes 2014-09-17 11:53:29 -03:00
map.h -improved physics ccd 2014-02-19 11:57:14 -03:00
message_queue.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
message_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
method_bind.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
method_bind.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multi_bucket_array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
object.cpp Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
object.h Bug Fixes 2014-11-02 11:31:01 -03:00
object_type_db.cpp fix, take 2 2014-09-17 12:24:38 -03:00
object_type_db.h Small Fixes 2014-09-17 11:53:29 -03:00
packed_data_container.cpp Light Baker! 2014-06-11 10:41:03 -03:00
packed_data_container.h Light Baker! 2014-06-11 10:41:03 -03:00
pair.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pair.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
print_string.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
print_string.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
ref_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ref_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_core_types.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
register_core_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource.cpp fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
resource.h fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
rid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ring_buffer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.h -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_debugger.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_remote.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_remote.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_language.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
script_language.h UDP Fixes 2014-11-13 00:53:12 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
self_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
set.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
simple_type.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sort.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
translation.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
translation.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
typedefs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ucaps.h Misc Fixes 2014-06-27 23:21:45 -03:00
undo_redo.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
undo_redo.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ustring.cpp -Rasterizer supports meshes with both skeletons and blend shapes 2014-10-09 19:44:27 -03:00
ustring.h -Rasterizer supports meshes with both skeletons and blend shapes 2014-10-09 19:44:27 -03:00
variant.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
variant.h - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
variant_call.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
variant_call_bind.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
variant_op.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
vector.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
vset.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vset.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00