16f9ff5866
This gesture recognizer will prevent GLView from processing unwanted gestures. Emulates UIScrollView behavior Fires delayed touches on significant movement
735 lines
24 KiB
Text
735 lines
24 KiB
Text
/*************************************************************************/
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/* gl_view.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "gl_view.h"
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#import "gl_view_gesture_recognizer.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "os_iphone.h"
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#include "servers/audio_server.h"
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#import <OpenGLES/EAGLDrawable.h>
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#import <QuartzCore/QuartzCore.h>
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/*
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@interface GLView (private)
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- (id)initGLES;
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- (BOOL)createFramebuffer;
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- (void)destroyFramebuffer;
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@end
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*/
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bool gles3_available = true;
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int gl_view_base_fb;
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static String keyboard_text;
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static GLView *_instance = NULL;
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static bool video_found_error = false;
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static bool video_playing = false;
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static CMTime video_current_time;
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void _show_keyboard(String);
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void _hide_keyboard();
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bool _play_video(String, float, String, String);
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bool _is_video_playing();
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void _pause_video();
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void _focus_out_video();
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void _unpause_video();
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void _stop_video();
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CGFloat _points_to_pixels(CGFloat);
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void _show_keyboard(String p_existing) {
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keyboard_text = p_existing;
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printf("instance on show is %p\n", _instance);
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[_instance open_keyboard];
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};
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void _hide_keyboard() {
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printf("instance on hide is %p\n", _instance);
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[_instance hide_keyboard];
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keyboard_text = "";
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};
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Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) {
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UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0);
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if (_instance != nil && [_instance respondsToSelector:@selector(safeAreaInsets)]) {
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insets = [_instance safeAreaInsets];
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}
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ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0,
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Rect2(0, 0, p_window_width, p_window_height));
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UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right));
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return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top);
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}
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bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
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p_path = ProjectSettings::get_singleton()->globalize_path(p_path);
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NSString *file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
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_instance.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:file_path]];
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_instance.avPlayerItem = [[AVPlayerItem alloc] initWithAsset:_instance.avAsset];
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[_instance.avPlayerItem addObserver:_instance forKeyPath:@"status" options:0 context:nil];
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_instance.avPlayer = [[AVPlayer alloc] initWithPlayerItem:_instance.avPlayerItem];
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_instance.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:_instance.avPlayer];
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[_instance.avPlayer addObserver:_instance forKeyPath:@"status" options:0 context:nil];
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[[NSNotificationCenter defaultCenter]
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addObserver:_instance
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selector:@selector(playerItemDidReachEnd:)
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name:AVPlayerItemDidPlayToEndTimeNotification
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object:[_instance.avPlayer currentItem]];
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[_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
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[_instance.avPlayerLayer setFrame:_instance.bounds];
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[_instance.layer addSublayer:_instance.avPlayerLayer];
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[_instance.avPlayer play];
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AVMediaSelectionGroup *audioGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
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NSMutableArray *allAudioParams = [NSMutableArray array];
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for (id track in audioGroup.options) {
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NSString *language = [[track locale] localeIdentifier];
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NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_audio_track.utf8()]]) {
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AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
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[audioInputParams setVolume:p_volume atTime:kCMTimeZero];
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[audioInputParams setTrackID:[track trackID]];
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[allAudioParams addObject:audioInputParams];
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AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
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[audioMix setInputParameters:allAudioParams];
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[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
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[_instance.avPlayer.currentItem setAudioMix:audioMix];
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break;
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}
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}
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AVMediaSelectionGroup *subtitlesGroup = [_instance.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
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NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
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for (id track in useableTracks) {
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NSString *language = [[track locale] localeIdentifier];
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NSLog(@"subtitle lang: %@", language);
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if ([language isEqualToString:[NSString stringWithUTF8String:p_subtitle_track.utf8()]]) {
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[_instance.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
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break;
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}
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}
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video_playing = true;
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return true;
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}
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bool _is_video_playing() {
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if (_instance.avPlayer.error) {
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printf("Error during playback\n");
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}
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return (_instance.avPlayer.rate > 0 && !_instance.avPlayer.error);
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}
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void _pause_video() {
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video_current_time = _instance.avPlayer.currentTime;
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[_instance.avPlayer pause];
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video_playing = false;
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}
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void _focus_out_video() {
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printf("focus out pausing video\n");
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[_instance.avPlayer pause];
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};
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void _unpause_video() {
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[_instance.avPlayer play];
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video_playing = true;
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};
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void _stop_video() {
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[_instance.avPlayer pause];
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[_instance.avPlayerLayer removeFromSuperlayer];
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_instance.avPlayer = nil;
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video_playing = false;
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}
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CGFloat _points_to_pixels(CGFloat points) {
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float pixelPerInch;
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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pixelPerInch = 132;
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} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
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pixelPerInch = 163;
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} else {
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pixelPerInch = 160;
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}
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CGFloat pointsPerInch = 72.0;
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return (points / pointsPerInch * pixelPerInch);
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}
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@implementation GLView
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@synthesize animationInterval;
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static const int max_touches = 8;
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static UITouch *touches[max_touches];
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static void init_touches() {
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for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
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};
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};
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static int get_touch_id(UITouch *p_touch) {
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int first = -1;
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for (int i = 0; i < max_touches; i++) {
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if (first == -1 && touches[i] == NULL) {
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first = i;
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continue;
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};
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if (touches[i] == p_touch)
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return i;
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};
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if (first != -1) {
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touches[first] = p_touch;
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return first;
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};
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return -1;
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};
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static int remove_touch(UITouch *p_touch) {
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int remaining = 0;
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for (int i = 0; i < max_touches; i++) {
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if (touches[i] == NULL)
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continue;
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if (touches[i] == p_touch)
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touches[i] = NULL;
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else
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++remaining;
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};
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return remaining;
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};
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static void clear_touches() {
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for (int i = 0; i < max_touches; i++) {
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touches[i] = NULL;
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};
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};
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// Implement this to override the default layer class (which is [CALayer class]).
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// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
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+ (Class)layerClass {
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return [CAEAGLLayer class];
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}
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//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
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- (id)initWithCoder:(NSCoder *)coder {
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active = FALSE;
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if ((self = [super initWithCoder:coder])) {
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self = [self initGLES];
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[self initGestureRecognizer];
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}
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return self;
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}
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- (id)initGLES {
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// Get our backing layer
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CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
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// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
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eaglLayer.opaque = YES;
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eaglLayer.drawableProperties = [NSDictionary
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dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE],
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kEAGLDrawablePropertyRetainedBacking,
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kEAGLColorFormatRGBA8,
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kEAGLDrawablePropertyColorFormat,
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nil];
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bool fallback_gl2 = false;
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// Create a GL ES 3 context based on the gl driver from project settings
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if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
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if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
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gles3_available = false;
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fallback_gl2 = true;
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NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
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}
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}
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// Create GL ES 2 context
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if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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NSLog(@"Setting up an OpenGL ES 2.0 context.");
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if (!context) {
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NSLog(@"Failed to create OpenGL ES 2.0 context!");
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return nil;
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}
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}
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if (![EAGLContext setCurrentContext:context]) {
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NSLog(@"Failed to set EAGLContext!");
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return nil;
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}
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if (![self createFramebuffer]) {
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NSLog(@"Failed to create frame buffer!");
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return nil;
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}
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// Default the animation interval to 1/60th of a second.
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animationInterval = 1.0 / 60.0;
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return self;
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}
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- (void)initGestureRecognizer {
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delayGestureRecognizer = [[GLViewGestureRecognizer alloc] init];
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[self addGestureRecognizer:delayGestureRecognizer];
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}
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- (id<GLViewDelegate>)delegate {
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return delegate;
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}
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// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
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- (void)setDelegate:(id<GLViewDelegate>)d {
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delegate = d;
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delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
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}
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@synthesize useCADisplayLink;
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// If our view is resized, we'll be asked to layout subviews.
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// This is the perfect opportunity to also update the framebuffer so that it is
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// the same size as our display area.
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- (void)layoutSubviews {
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[EAGLContext setCurrentContext:context];
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[self destroyFramebuffer];
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[self createFramebuffer];
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[self drawView];
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}
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- (BOOL)createFramebuffer {
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// Generate IDs for a framebuffer object and a color renderbuffer
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UIScreen *mainscr = [UIScreen mainScreen];
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printf("******** screen size %i, %i\n", (int)mainscr.currentMode.size.width, (int)mainscr.currentMode.size.height);
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self.contentScaleFactor = mainscr.nativeScale;
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glGenFramebuffersOES(1, &viewFramebuffer);
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glGenRenderbuffersOES(1, &viewRenderbuffer);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
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// This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
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// allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view).
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[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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// For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
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glGenRenderbuffersOES(1, &depthRenderbuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
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if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
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NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
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return NO;
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}
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if (OS::get_singleton()) {
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OS::VideoMode vm;
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vm.fullscreen = true;
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vm.width = backingWidth;
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vm.height = backingHeight;
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vm.resizable = false;
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OS::get_singleton()->set_video_mode(vm);
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OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
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};
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gl_view_base_fb = viewFramebuffer;
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return YES;
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}
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// Clean up any buffers we have allocated.
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- (void)destroyFramebuffer {
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glDeleteFramebuffersOES(1, &viewFramebuffer);
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viewFramebuffer = 0;
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glDeleteRenderbuffersOES(1, &viewRenderbuffer);
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viewRenderbuffer = 0;
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if (depthRenderbuffer) {
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glDeleteRenderbuffersOES(1, &depthRenderbuffer);
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depthRenderbuffer = 0;
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}
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}
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- (void)startAnimation {
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if (active)
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return;
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active = TRUE;
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printf("start animation!\n");
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if (useCADisplayLink) {
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// Approximate frame rate
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// assumes device refreshes at 60 fps
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int frameInterval = (int)floor(animationInterval * 60.0f);
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displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
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[displayLink setFrameInterval:frameInterval];
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// Setup DisplayLink in main thread
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[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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} else {
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animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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}
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if (video_playing) {
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_unpause_video();
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}
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}
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- (void)stopAnimation {
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if (!active)
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return;
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active = FALSE;
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printf("******** stop animation!\n");
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if (useCADisplayLink) {
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[displayLink invalidate];
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displayLink = nil;
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} else {
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[animationTimer invalidate];
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animationTimer = nil;
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}
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clear_touches();
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if (video_playing) {
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// save position
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}
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}
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- (void)setAnimationInterval:(NSTimeInterval)interval {
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animationInterval = interval;
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if ((useCADisplayLink && displayLink) || (!useCADisplayLink && animationTimer)) {
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[self stopAnimation];
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[self startAnimation];
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}
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}
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// Updates the OpenGL view when the timer fires
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- (void)drawView {
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if (!active) {
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printf("draw view not active!\n");
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return;
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};
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if (useCADisplayLink) {
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// Pause the CADisplayLink to avoid recursion
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[displayLink setPaused:YES];
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// Process all input events
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while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
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;
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// We are good to go, resume the CADisplayLink
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[displayLink setPaused:NO];
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}
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// Make sure that you are drawing to the current context
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[EAGLContext setCurrentContext:context];
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// If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
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if (!delegateSetup) {
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[delegate setupView:self];
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delegateSetup = YES;
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}
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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|
|
[delegate drawView:self];
|
|
|
|
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
|
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
GLenum err = glGetError();
|
|
if (err)
|
|
NSLog(@"DrawView: %x error", err);
|
|
#endif
|
|
}
|
|
|
|
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
NSArray *tlist = [[event allTouches] allObjects];
|
|
for (unsigned int i = 0; i < [tlist count]; i++) {
|
|
|
|
if ([touches containsObject:[tlist objectAtIndex:i]]) {
|
|
|
|
UITouch *touch = [tlist objectAtIndex:i];
|
|
int tid = get_touch_id(touch);
|
|
ERR_FAIL_COND(tid == -1);
|
|
CGPoint touchPoint = [touch locationInView:self];
|
|
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1);
|
|
};
|
|
};
|
|
}
|
|
|
|
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
|
|
NSArray *tlist = [[event allTouches] allObjects];
|
|
for (unsigned int i = 0; i < [tlist count]; i++) {
|
|
|
|
if ([touches containsObject:[tlist objectAtIndex:i]]) {
|
|
|
|
UITouch *touch = [tlist objectAtIndex:i];
|
|
int tid = get_touch_id(touch);
|
|
ERR_FAIL_COND(tid == -1);
|
|
CGPoint touchPoint = [touch locationInView:self];
|
|
CGPoint prev_point = [touch previousLocationInView:self];
|
|
OSIPhone::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
|
|
};
|
|
};
|
|
}
|
|
|
|
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
NSArray *tlist = [[event allTouches] allObjects];
|
|
for (unsigned int i = 0; i < [tlist count]; i++) {
|
|
|
|
if ([touches containsObject:[tlist objectAtIndex:i]]) {
|
|
|
|
UITouch *touch = [tlist objectAtIndex:i];
|
|
int tid = get_touch_id(touch);
|
|
ERR_FAIL_COND(tid == -1);
|
|
remove_touch(touch);
|
|
CGPoint touchPoint = [touch locationInView:self];
|
|
OSIPhone::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false);
|
|
};
|
|
};
|
|
}
|
|
|
|
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
|
|
OSIPhone::get_singleton()->touches_cancelled();
|
|
clear_touches();
|
|
};
|
|
|
|
- (BOOL)canBecomeFirstResponder {
|
|
return YES;
|
|
};
|
|
|
|
- (void)open_keyboard {
|
|
//keyboard_text = p_existing;
|
|
[self becomeFirstResponder];
|
|
};
|
|
|
|
- (void)hide_keyboard {
|
|
//keyboard_text = p_existing;
|
|
[self resignFirstResponder];
|
|
};
|
|
|
|
- (void)keyboardOnScreen:(NSNotification *)notification {
|
|
NSDictionary *info = notification.userInfo;
|
|
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
|
|
|
|
CGRect rawFrame = [value CGRectValue];
|
|
CGRect keyboardFrame = [self convertRect:rawFrame fromView:nil];
|
|
|
|
OSIPhone::get_singleton()->set_virtual_keyboard_height(_points_to_pixels(keyboardFrame.size.height));
|
|
}
|
|
|
|
- (void)keyboardHidden:(NSNotification *)notification {
|
|
OSIPhone::get_singleton()->set_virtual_keyboard_height(0);
|
|
}
|
|
|
|
- (void)deleteBackward {
|
|
if (keyboard_text.length())
|
|
keyboard_text.erase(keyboard_text.length() - 1, 1);
|
|
OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
|
|
};
|
|
|
|
- (BOOL)hasText {
|
|
return keyboard_text.length() ? YES : NO;
|
|
};
|
|
|
|
- (void)insertText:(NSString *)p_text {
|
|
String character;
|
|
character.parse_utf8([p_text UTF8String]);
|
|
keyboard_text = keyboard_text + character;
|
|
OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
|
|
printf("inserting text with character %lc\n", (CharType)character[0]);
|
|
};
|
|
|
|
- (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
|
|
printf("*********** route changed!\n");
|
|
NSDictionary *interuptionDict = notification.userInfo;
|
|
|
|
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
|
|
|
|
switch (routeChangeReason) {
|
|
|
|
case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
|
|
NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
|
|
NSLog(@"Headphone/Line plugged in");
|
|
}; break;
|
|
|
|
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
|
|
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
|
|
NSLog(@"Headphone/Line was pulled. Resuming video play....");
|
|
if (_is_video_playing()) {
|
|
|
|
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
|
|
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
|
|
NSLog(@"resumed play");
|
|
});
|
|
};
|
|
}; break;
|
|
|
|
case AVAudioSessionRouteChangeReasonCategoryChange: {
|
|
// called at start - also when other audio wants to play
|
|
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
|
|
}; break;
|
|
}
|
|
}
|
|
|
|
// When created via code however, we get initWithFrame
|
|
- (id)initWithFrame:(CGRect)frame {
|
|
self = [super initWithFrame:frame];
|
|
_instance = self;
|
|
printf("after init super %p\n", self);
|
|
if (self != nil) {
|
|
self = [self initGLES];
|
|
printf("after init gles %p\n", self);
|
|
[self initGestureRecognizer];
|
|
}
|
|
init_touches();
|
|
self.multipleTouchEnabled = YES;
|
|
self.autocorrectionType = UITextAutocorrectionTypeNo;
|
|
|
|
printf("******** adding observer for sound routing changes\n");
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(audioRouteChangeListenerCallback:)
|
|
name:AVAudioSessionRouteChangeNotification
|
|
object:nil];
|
|
|
|
printf("******** adding observer for keyboard show/hide\n");
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(keyboardOnScreen:)
|
|
name:UIKeyboardDidShowNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(keyboardHidden:)
|
|
name:UIKeyboardDidHideNotification
|
|
object:nil];
|
|
|
|
//self.autoresizesSubviews = YES;
|
|
//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
|
|
|
|
return self;
|
|
}
|
|
|
|
//- (BOOL)automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers {
|
|
// return YES;
|
|
//}
|
|
|
|
//- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
|
|
// return YES;
|
|
//}
|
|
|
|
// Stop animating and release resources when they are no longer needed.
|
|
- (void)dealloc {
|
|
[self stopAnimation];
|
|
|
|
if ([EAGLContext currentContext] == context) {
|
|
[EAGLContext setCurrentContext:nil];
|
|
}
|
|
|
|
[context release];
|
|
context = nil;
|
|
|
|
[super dealloc];
|
|
}
|
|
|
|
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
|
|
|
|
if (object == _instance.avPlayerItem && [keyPath isEqualToString:@"status"]) {
|
|
if (_instance.avPlayerItem.status == AVPlayerStatusFailed || _instance.avPlayer.status == AVPlayerStatusFailed) {
|
|
_stop_video();
|
|
video_found_error = true;
|
|
}
|
|
|
|
if (_instance.avPlayer.status == AVPlayerStatusReadyToPlay &&
|
|
_instance.avPlayerItem.status == AVPlayerItemStatusReadyToPlay &&
|
|
CMTIME_COMPARE_INLINE(video_current_time, ==, kCMTimeZero)) {
|
|
|
|
//NSLog(@"time: %@", video_current_time);
|
|
|
|
[_instance.avPlayer seekToTime:video_current_time];
|
|
video_current_time = kCMTimeZero;
|
|
}
|
|
}
|
|
|
|
if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) {
|
|
NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate);
|
|
if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) {
|
|
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
|
|
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
|
|
NSLog(@"resumed play");
|
|
});
|
|
|
|
NSLog(@" . . . PAUSED (or just started)");
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)playerItemDidReachEnd:(NSNotification *)notification {
|
|
_stop_video();
|
|
}
|
|
|
|
@end
|