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effects
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
environment
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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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2022-07-18 23:39:21 +02:00 |
forward_clustered
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
forward_mobile
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
shaders
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
storage_rd
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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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2022-07-18 23:39:21 +02:00 |
cluster_builder_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
cluster_builder_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
effects_rd.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
effects_rd.h
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
pipeline_cache_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
pipeline_cache_rd.h
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
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2022-07-18 21:53:12 +02:00 |
renderer_canvas_render_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_environment_rd.cpp
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_environment_rd.h
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Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
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2022-02-10 17:31:54 +01:00 |
renderer_scene_render_rd.cpp
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
renderer_scene_render_rd.h
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
renderer_scene_sky_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_sky_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_rd.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_rd.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |