virtualx-engine/editor/plugins/path_2d_editor_plugin.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

133 lines
4.5 KiB
C++

/**************************************************************************/
/* path_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PATH_2D_EDITOR_PLUGIN_H
#define PATH_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
UndoRedo *undo_redo;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
Path2D *node;
HBoxContainer *base_hb;
Separator *sep;
enum Mode {
MODE_CREATE,
MODE_EDIT,
MODE_EDIT_CURVE,
MODE_DELETE,
ACTION_CLOSE
};
Mode mode;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_edit_curve;
ToolButton *curve_del;
ToolButton *curve_close;
MenuButton *handle_menu;
bool mirror_handle_angle;
bool mirror_handle_length;
bool on_edge;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
enum Action {
ACTION_NONE,
ACTION_MOVING_POINT,
ACTION_MOVING_IN,
ACTION_MOVING_OUT,
};
Action action;
int action_point;
Point2 moving_from;
Point2 moving_screen_from;
float orig_in_length;
float orig_out_length;
Vector2 edge_point;
void _mode_selected(int p_mode);
void _handle_option_pressed(int p_option);
void _node_visibility_changed();
friend class Path2DEditorPlugin;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_path2d);
Path2DEditor(EditorNode *p_editor);
};
class Path2DEditorPlugin : public EditorPlugin {
GDCLASS(Path2DEditorPlugin, EditorPlugin);
Path2DEditor *path2d_editor;
EditorNode *editor;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Path2DEditorPlugin(EditorNode *p_node);
~Path2DEditorPlugin();
};
#endif // PATH_2D_EDITOR_PLUGIN_H