Virtualx Game Engine. Forked from Godot 3.6
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Grigoris Pavlakis abef2b7194 Fix placement new on zero-sized region warning on GCC 11.1
On latest (11.1 as of this commit) GCC, the following warning is
continuously issued during build:
warning: placement new constructing an object of type
'SafeNumeric<unsigned int>' and size '4' in a region of type
'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=]

This happens because on 98ceb60eb4 the new operator override used
was dropped and replaced with standard placement new. GCC sees the
subtraction from the pointer and complains as it thinks that the
SafeNumeric is placed outside an allocation, not knowing that the
address requested is already inside one.

After suggestions, the false positive is silenced, with no other
changes.
2021-09-15 00:07:21 +03:00
.github [CI] Refactor CI actions, use sub-actions, matrices. 2021-09-14 12:46:16 +02:00
core Fix placement new on zero-sized region warning on GCC 11.1 2021-09-15 00:07:21 +03:00
doc doc: Clarify need to save ConfigFile to apply changes to file 2021-09-14 14:52:26 +02:00
drivers Fix startup warning - Property not found: audio/output_latency 2021-09-14 10:31:42 +03:00
editor Merge pull request #52671 from Chaosus/fix_delete_line 2021-09-14 18:23:46 +02:00
main Merge pull request #52226 from Faless/debugger/4.x_start_options 2021-09-14 16:20:02 +02:00
misc Print colored diffs when there are formatting failures in CI 2021-08-25 17:17:29 +02:00
modules Merge pull request #52630 from JFonS/ebr_packets 2021-09-14 17:39:42 +02:00
platform Merge pull request #52604 from Faless/js/4.x_input_fix 2021-09-14 11:47:40 +02:00
scene Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
servers Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
tests Merge pull request #52153 from timothyqiu/test-array-pop-at 2021-09-14 13:01:20 +02:00
thirdparty Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
DONORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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