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forward_clustered
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Merge pull request #50605 from Calinou/tweak-shader-code-style
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2021-07-20 10:05:13 +02:00 |
forward_mobile
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Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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2021-07-25 11:58:11 +02:00 |
shaders
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Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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2021-07-25 11:58:11 +02:00 |
cluster_builder_rd.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
effects_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
effects_rd.h
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
pipeline_cache_rd.cpp
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
renderer_canvas_render_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
renderer_compositor_rd.h
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Fix Boot Splash
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2021-07-03 18:09:19 -03:00 |
renderer_scene_environment_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
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Fix SDFGI
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2021-07-03 21:24:37 -03:00 |
renderer_scene_gi_rd.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_render_rd.cpp
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Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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2021-07-25 11:58:11 +02:00 |
renderer_scene_render_rd.h
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Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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2021-07-25 11:58:11 +02:00 |
renderer_scene_sky_rd.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
renderer_scene_sky_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_storage_rd.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
renderer_storage_rd.h
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
shader_rd.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |