Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio ac6251d8b2
Remove deprecation warning messages from InterpolatedCamera
Since Godot 4.0's relea	se is still a while away, warning users
every time the project starts might be a bit too dramatic.
2021-03-07 15:56:41 +01:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00
core [3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 10:09:02 +02:00
doc Link to advanced exports tutorial in the Object class documentation 2021-03-05 22:44:41 +01:00
drivers Batching - fix custom MODULATE shader applying modulate twice 2021-03-04 20:28:57 +00:00
editor Merge Category and Property fields in the Project Settings 2021-03-02 19:39:46 +03:00
main Move cursor shape loading after module loading 2021-03-05 22:45:49 +01:00
misc [HTML5] Make editor HTML build tag scons4-proof. 2021-02-26 15:22:51 +01:00
modules Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility 2021-03-05 23:28:09 +01:00
platform [HTML5] Replace XMLHttpRequest with Fetch. 2021-03-06 11:44:43 +01:00
scene Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
servers Tweak shader errors for features only usable in GLES3 2021-03-07 13:27:13 +01:00
thirdparty Checking for half_image_size[ x & y ] to be non-negative. 2021-02-26 11:27:45 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-22 10:15:50 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
DONORS.md Update AUTHORS and DONORS list 2021-02-02 13:30:55 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Fix profile type. It is a string 2021-02-26 11:30:19 +01:00
version.py Bump version to 3.2.4-rc 2021-01-27 12:47:30 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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