4219a4cb6f
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
249 lines
10 KiB
YAML
249 lines
10 KiB
YAML
name: 🐧 Linux Builds
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on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
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SCONS_CACHE_LIMIT: 4096
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jobs:
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linux-editor:
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runs-on: "ubuntu-20.04"
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name: Editor (target=release_debug, tools=yes, tests=yes)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: linux-editor-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
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- name: Unit Tests
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run: |
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./bin/godot.linuxbsd.opt.tools.64 --test
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# Download, unzip and setup SwiftShader library [d4550ab8d3f]
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- name: Download SwiftShader
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run: |
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
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unzip swiftshader.zip
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rm swiftshader.zip
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curr="$(pwd)/libvk_swiftshader.so"
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sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
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# Check class reference
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- name: Check for class reference updates
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true
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git diff --color --exit-code
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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linux-editor-sanitizers:
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runs-on: "ubuntu-20.04"
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name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
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xvfb wget unzip
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: linux-sanitizers-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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# [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
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scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
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ls -l bin/
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# Execute unit tests for the editor
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- name: Unit Tests
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run: |
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./bin/godot.linuxbsd.tools.64s --test
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# Download, unzip and setup SwiftShader library [d4550ab8d3f]
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- name: Download SwiftShader
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run: |
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wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
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unzip swiftshader.zip
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rm swiftshader.zip
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curr="$(pwd)/libvk_swiftshader.so"
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sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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run: |
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wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
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unzip 4.0.zip
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mv "RegressionTestProject-4.0" "test_project"
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# Editor is quite complicated piece of software, so it is easy to introduce bug here
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- name: Open and close editor
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run: |
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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- name: Run project
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run: |
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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linux-template-mono:
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runs-on: "ubuntu-20.04"
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name: Template w/ Mono (target=release, tools=no)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: linux-template-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# You can test your matrix by printing the current Python version
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons target=release tools=no module_mono_enabled=yes mono_glue=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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