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portals
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
rasterizer.cpp
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Physics Interpolation - improve warnings with NodePath
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2022-05-04 18:46:14 +01:00 |
rasterizer.h
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Fix skeleton 2D stale bounding rect
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2022-07-18 19:47:23 +01:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
shader_language.cpp
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Add hint_transparent to use a transparent black placeholder texture
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2022-08-02 23:32:07 +02:00 |
shader_language.h
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Add hint_transparent to use a transparent black placeholder texture
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2022-08-02 23:32:07 +02:00 |
shader_types.cpp
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Backport spatial shader built-ins
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2022-08-05 21:19:15 +02:00 |
shader_types.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
visual_server_canvas.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_canvas.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
visual_server_globals.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.cpp
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Clarify invalid RID errors in Server free() functions.
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2022-08-12 23:02:09 +08:00 |
visual_server_raster.h
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added options for sorting transparent objects
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2022-08-30 13:39:32 +02:00 |
visual_server_scene.cpp
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added options for sorting transparent objects
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2022-08-30 13:39:32 +02:00 |
visual_server_scene.h
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added options for sorting transparent objects
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2022-08-30 13:39:32 +02:00 |
visual_server_viewport.cpp
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Fix warnings found by Emscripten 3.1.10
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2022-05-16 16:38:26 +02:00 |
visual_server_viewport.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
visual_server_wrap_mt.cpp
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Remove redundant thread sync counter draw_pending
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2022-08-06 14:09:25 +02:00 |
visual_server_wrap_mt.h
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added options for sorting transparent objects
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2022-08-30 13:39:32 +02:00 |