..
renderer_rd
Invert spotlight angle attenuation
2021-02-07 20:10:33 +01:00
renderer_canvas_cull.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
renderer_canvas_cull.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
renderer_scene_cull.cpp
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
renderer_scene_cull.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Shadow map rendering optimization
2021-01-24 20:17:28 -03:00
renderer_viewport.h
Shadow map rendering optimization
2021-01-24 20:17:28 -03:00
rendering_device.cpp
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
rendering_device.h
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_default.cpp
Several GI related optimizations and fixes
2021-01-24 19:29:07 -03:00
rendering_server_default.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_wrap_mt.cpp
Modernize Thread
2021-01-29 12:02:13 +01:00
rendering_server_wrap_mt.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Make hex_to_int and bin_to_int handle the prefix automatically
2021-01-28 07:43:53 -05:00
shader_language.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_types.cpp
Renamed emit_particle
to emit_subparticle
shader function
2021-01-12 09:41:08 +03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00