Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
.github CI: Make extension API compatibility check mandatory 2023-08-03 15:56:34 +02:00
core Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
doc Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
drivers Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
editor Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
main Merge pull request #75198 from Bestest-Coder/master 2023-08-03 14:46:22 +02:00
misc Fix or workaround recent extension API compatibility issues 2023-08-03 12:07:21 +02:00
modules Fix NavMesh map_update_id returning 0 results in errors 2023-08-03 18:57:35 +02:00
platform Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
scene Merge pull request #71233 from PrecisionRender/barycentric-coords 2023-08-03 22:37:30 +02:00
servers Merge pull request #71233 from PrecisionRender/barycentric-coords 2023-08-03 22:37:30 +02:00
tests Actually store safe-rect in embedder 2023-08-02 17:51:52 +02:00
thirdparty
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md
SConstruct
scu_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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