virtualx-engine/platform/macos
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
..
doc_classes [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
crash_handler_macos.h
crash_handler_macos.mm Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
detect.py Merge pull request #85206 from bruvzg/mac_clang_version_check_update 2024-01-18 16:33:39 +01:00
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h Merge pull request #80231 from romlok/input-key-location 2024-01-29 13:15:42 +01:00
display_server_macos.mm Merge pull request #80231 from romlok/input-key-location 2024-01-29 13:15:42 +01:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h [macOS] Fix live resize with the latest MoltenVK version. 2023-09-05 16:21:08 +03:00
godot_content_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
godot_menu_item.h [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
godot_menu_item.mm
godot_open_save_delegate.h [Native File Dialog] Add support for adding custom options to the dialogs. 2024-01-24 15:00:31 +02:00
godot_open_save_delegate.mm [Native File Dialog] Add support for adding custom options to the dialogs. 2024-01-24 15:00:31 +02:00
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py
README.md
SCsub [Native File Dialog] Add support for adding custom options to the dialogs. 2024-01-24 15:00:31 +02:00
tts_macos.h
tts_macos.mm
vulkan_context_macos.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_macos.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation