fffeecfd68
- Fix immedate Funcion in lamba highlight - Highlight signals as one colour - Highlight node paths as one colour - Highlight escape chars in strings
92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
/*************************************************************************/
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/* gdscript_highlighter.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_HIGHLIGHTER_H
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#define GDSCRIPT_HIGHLIGHTER_H
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/gui/text_edit.h"
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class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter {
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GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter)
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private:
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struct ColorRegion {
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Color color;
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String start_key;
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String end_key;
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bool line_only = false;
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};
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Vector<ColorRegion> color_regions;
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Map<int, int> color_region_cache;
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HashMap<StringName, Color> keywords;
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HashMap<StringName, Color> member_keywords;
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enum Type {
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NONE,
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REGION,
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NODE_PATH,
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ANNOTATION,
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SYMBOL,
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NUMBER,
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FUNCTION,
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SIGNAL,
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KEYWORD,
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MEMBER,
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IDENTIFIER,
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TYPE,
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};
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// colours
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Color font_color;
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Color symbol_color;
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Color function_color;
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Color function_definition_color;
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Color built_in_type_color;
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Color number_color;
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Color member_color;
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Color node_path_color;
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Color annotation_color;
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Color type_color;
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void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
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public:
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virtual void _update_cache() override;
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virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
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virtual String _get_name() const override;
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virtual Array _get_supported_languages() const override;
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virtual Ref<EditorSyntaxHighlighter> _create() const override;
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};
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#endif // GDSCRIPT_HIGHLIGHTER_H
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