virtualx-engine/scene/resources/texture.cpp

2200 lines
61 KiB
C++

/*************************************************************************/
/* texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "core_string_names.h"
#include "io/image_loader.h"
Size2 Texture::get_size() const {
return Size2(get_width(), get_height());
}
void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid);
}
void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid);
}
void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size);
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
ADD_GROUP("Flags", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
Texture::Texture() {
}
/////////////////////
void ImageTexture::reload_from_file() {
String path = ResourceLoader::path_remap(get_path());
if (!path.is_resource_file())
return;
uint32_t flags = get_flags();
Ref<Image> img;
img.instance();
Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND(err != OK);
create_from_image(img, flags);
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image")
create_from_image(p_value, flags);
else if (p_name == "flags")
if (w * h == 0)
flags = p_value;
else
set_flags(p_value);
else if (p_name == "size") {
Size2 s = p_value;
w = s.width;
h = s.height;
VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
} else if (p_name == "_data") {
_set_data(p_value);
} else
return false;
return true;
}
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image_data") {
} else if (p_name == "image")
r_ret = get_data();
else if (p_name == "flags")
r_ret = flags;
else if (p_name == "size")
r_ret = Size2(w, h);
else
return false;
return true;
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
void ImageTexture::_reload_hook(const RID &p_hook) {
String path = get_path();
if (!path.is_resource_file())
return;
Ref<Image> img;
img.instance();
Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND(err != OK);
VisualServer::get_singleton()->texture_set_data(texture, img);
_change_notify();
}
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
format = p_format;
w = p_width;
h = p_height;
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
ERR_FAIL_COND(p_image.is_null());
flags = p_flags;
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
}
void ImageTexture::set_flags(uint32_t p_flags) {
/* uint32_t cube = flags & FLAG_CUBEMAP;
if (flags == p_flags&cube)
return;
flags=p_flags|cube; */
flags = p_flags;
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
}
uint32_t ImageTexture::get_flags() const {
return ImageTexture::flags;
}
Image::Format ImageTexture::get_format() const {
return format;
}
#ifndef DISABLE_DEPRECATED
Error ImageTexture::load(const String &p_path) {
WARN_DEPRECATED
Ref<Image> img;
img.instance();
Error err = img->load(p_path);
if (err == OK) {
create_from_image(img);
}
return err;
}
#endif
void ImageTexture::set_data(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
}
void ImageTexture::_resource_path_changed() {
String path = get_path();
}
Ref<Image> ImageTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
int ImageTexture::get_width() const {
return w;
}
int ImageTexture::get_height() const {
return h;
}
RID ImageTexture::get_rid() const {
return texture;
}
bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
void ImageTexture::set_size_override(const Size2 &p_size) {
Size2 s = p_size;
if (s.x != 0)
w = s.x;
if (s.y != 0)
h = s.y;
VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTexture::set_storage(Storage p_storage) {
storage = p_storage;
}
ImageTexture::Storage ImageTexture::get_storage() const {
return storage;
}
void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) {
lossy_storage_quality = p_lossy_storage_quality;
}
float ImageTexture::get_lossy_storage_quality() const {
return lossy_storage_quality;
}
void ImageTexture::_set_data(Dictionary p_data) {
Ref<Image> img = p_data["image"];
ERR_FAIL_COND(!img.is_valid());
uint32_t flags = p_data["flags"];
create_from_image(img, flags);
set_storage(Storage(p_data["storage"].operator int()));
set_lossy_storage_quality(p_data["lossy_quality"]);
set_size_override(p_data["size"]);
};
void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
#endif
ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
ADD_PROPERTY(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"), "set_storage", "get_storage");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_lossy_storage_quality", "get_lossy_storage_quality");
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
}
ImageTexture::ImageTexture() {
w = h = 0;
flags = FLAGS_DEFAULT;
texture = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
}
ImageTexture::~ImageTexture() {
VisualServer::get_singleton()->free(texture);
}
//////////////////////////////////////////
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_3d_callback);
request_3d_callback(stex);
}
void StreamTexture::_requested_srgb(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_srgb_callback);
request_srgb_callback(stex);
}
void StreamTexture::_requested_normal(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_normal_callback);
request_normal_callback(stex);
}
StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
uint32_t StreamTexture::get_flags() const {
return flags;
}
Image::Format StreamTexture::get_format() const {
return format;
}
Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) {
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T') {
memdelete(f);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
}
tw = f->get_32();
th = f->get_32();
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
/*
print_line("width: " + itos(tw));
print_line("height: " + itos(th));
print_line("flags: " + itos(flags));
print_line("df: " + itos(df));
*/
#ifdef TOOLS_ENABLED
if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
//print_line("request detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
//print_line("not requesting detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
}
if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL);
}
if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
//print_line("not requesting detect normal at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL);
}
#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
if (df & FORMAT_BIT_LOSSLESS || df & FORMAT_BIT_LOSSY) {
//look for a PNG or WEBP file inside
int sw = tw;
int sh = th;
uint32_t mipmaps = f->get_32();
uint32_t size = f->get_32();
//print_line("mipmaps: " + itos(mipmaps));
while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
f->seek(f->get_position() + size);
mipmaps = f->get_32();
size = f->get_32();
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
mipmaps--;
}
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image> > mipmap_images;
int total_size = 0;
for (uint32_t i = 0; i < mipmaps; i++) {
if (i) {
size = f->get_32();
}
PoolVector<uint8_t> pv;
pv.resize(size);
{
PoolVector<uint8_t>::Write w = pv.write();
f->get_buffer(w.ptr(), size);
}
Ref<Image> img;
if (df & FORMAT_BIT_LOSSLESS) {
img = Image::lossless_unpacker(pv);
} else {
img = Image::lossy_unpacker(pv);
}
if (img.is_null() || img->empty()) {
memdelete(f);
ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
memdelete(f); //no longer needed
if (mipmap_images.size() == 1) {
image = mipmap_images[0];
return OK;
} else {
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
copymem(&w[ofs], r.ptr(), len);
ofs += len;
}
}
image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data);
return OK;
}
} else {
//look for regular format
Image::Format format = (Image::Format)(df & FORMAT_MASK_IMAGE_FORMAT);
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
int size = Image::get_image_data_size(tw, th, format, 0);
PoolVector<uint8_t> img_data;
img_data.resize(size);
{
PoolVector<uint8_t>::Write w = img_data.write();
f->get_buffer(w.ptr(), size);
}
memdelete(f);
image->create(tw, th, false, format, img_data);
return OK;
} else {
int sw = tw;
int sh = th;
int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
int ofs = 0;
while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
mipmaps--;
idx++;
}
if (idx > 0) {
ofs = Image::get_image_data_size(tw, th, format, idx - 1);
}
if (total_size - ofs <= 0) {
memdelete(f);
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
f->seek(f->get_position() + ofs);
PoolVector<uint8_t> img_data;
img_data.resize(total_size - ofs);
{
PoolVector<uint8_t>::Write w = img_data.write();
int bytes = f->get_buffer(w.ptr(), total_size - ofs);
//print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes));
memdelete(f);
int expected = total_size - ofs;
if (bytes < expected) {
//this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported.
zeromem(w.ptr() + bytes, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
}
image->create(sw, sh, true, format, img_data);
return OK;
}
}
return ERR_BUG; //unreachable
}
Error StreamTexture::load(const String &p_path) {
int lw, lh, lflags;
Ref<Image> image;
image.instance();
Error err = _load_data(p_path, lw, lh, lflags, image);
if (err)
return err;
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
w = lw;
h = lh;
flags = lflags;
path_to_file = p_path;
format = image->get_format();
return OK;
}
String StreamTexture::get_load_path() const {
return path_to_file;
}
int StreamTexture::get_width() const {
return w;
}
int StreamTexture::get_height() const {
return h;
}
RID StreamTexture::get_rid() const {
return texture;
}
void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool StreamTexture::has_alpha() const {
return false;
}
Ref<Image> StreamTexture::get_data() const {
return VS::get_singleton()->texture_get_data(texture);
}
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
}
void StreamTexture::reload_from_file() {
String path = get_path();
if (!path.is_resource_file())
return;
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file())
return;
load(path);
}
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
}
StreamTexture::StreamTexture() {
format = Image::FORMAT_MAX;
flags = 0;
w = 0;
h = 0;
texture = VS::get_singleton()->texture_create();
}
StreamTexture::~StreamTexture() {
VS::get_singleton()->free(texture);
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
Ref<StreamTexture> st;
st.instance();
Error err = st->load(p_path);
if (r_error)
*r_error = err;
if (err != OK)
return RES();
return st;
}
void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stex");
}
bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const {
return p_type == "StreamTexture";
}
String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stex")
return "StreamTexture";
return "";
}
//////////////////////////////////////////
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid())
return atlas->get_width();
return 1;
} else {
return region.size.width + margin.size.width;
}
}
int AtlasTexture::get_height() const {
if (region.size.height == 0) {
if (atlas.is_valid())
return atlas->get_height();
return 1;
} else {
return region.size.height + margin.size.height;
}
}
RID AtlasTexture::get_rid() const {
if (atlas.is_valid())
return atlas->get_rid();
return RID();
}
bool AtlasTexture::has_alpha() const {
if (atlas.is_valid())
return atlas->has_alpha();
return false;
}
void AtlasTexture::set_flags(uint32_t p_flags) {
if (atlas.is_valid())
atlas->set_flags(p_flags);
}
uint32_t AtlasTexture::get_flags() const {
if (atlas.is_valid())
return atlas->get_flags();
return 0;
}
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
if (atlas == p_atlas)
return;
atlas = p_atlas;
emit_changed();
_change_notify("atlas");
}
Ref<Texture> AtlasTexture::get_atlas() const {
return atlas;
}
void AtlasTexture::set_region(const Rect2 &p_region) {
if (region == p_region)
return;
region = p_region;
emit_changed();
_change_notify("region");
}
Rect2 AtlasTexture::get_region() const {
return region;
}
void AtlasTexture::set_margin(const Rect2 &p_margin) {
if (margin == p_margin)
return;
margin = p_margin;
emit_changed();
_change_notify("margin");
}
Rect2 AtlasTexture::get_margin() const {
return margin;
}
void AtlasTexture::set_filter_clip(const bool p_enable) {
filter_clip = p_enable;
emit_changed();
_change_notify("filter_clip");
}
bool AtlasTexture::has_filter_clip() const {
return filter_clip;
}
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
Rect2 rc = region;
if (!atlas.is_valid())
return;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
Rect2 rc = region;
if (!atlas.is_valid())
return;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
Rect2 rc = region;
if (!atlas.is_valid())
return;
Rect2 src = p_src_rect;
src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return;
Vector2 ofs = (src_c.position - src.position);
Vector2 scale = p_rect.size / p_src_rect.size;
if (scale.x < 0) {
float mx = (margin.size.width - margin.position.x);
mx -= margin.position.x;
ofs.x = -(ofs.x + mx);
}
if (scale.y < 0) {
float my = margin.size.height - margin.position.y;
my -= margin.position.y;
ofs.y = -(ofs.y + my);
}
Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
Rect2 rc = region;
if (!atlas.is_valid())
return false;
Rect2 src = p_src_rect;
src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return false;
Vector2 ofs = (src_c.position - src.position);
Vector2 scale = p_rect.size / p_src_rect.size;
if (scale.x < 0) {
float mx = (margin.size.width - margin.position.x);
mx -= margin.position.x;
ofs.x = -(ofs.x + mx);
}
if (scale.y < 0) {
float my = margin.size.height - margin.position.y;
my -= margin.position.y;
ofs.y = -(ofs.y + my);
}
Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
r_rect = dr;
r_src_rect = src_c;
return true;
}
AtlasTexture::AtlasTexture() {
filter_clip = false;
}
//////////////////////////////////////////
int LargeTexture::get_width() const {
return size.width;
}
int LargeTexture::get_height() const {
return size.height;
}
RID LargeTexture::get_rid() const {
return RID();
}
bool LargeTexture::has_alpha() const {
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].texture->has_alpha())
return true;
}
return false;
}
void LargeTexture::set_flags(uint32_t p_flags) {
for (int i = 0; i < pieces.size(); i++) {
pieces.write[i].texture->set_flags(p_flags);
}
}
uint32_t LargeTexture::get_flags() const {
if (pieces.size())
return pieces[0].texture->get_flags();
return 0;
}
int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
p.offset = p_offset;
p.texture = p_texture;
pieces.push_back(p);
return pieces.size() - 1;
}
void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].offset = p_offset;
};
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
void LargeTexture::set_size(const Size2 &p_size) {
size = p_size;
}
void LargeTexture::clear() {
pieces.clear();
size = Size2i();
}
Array LargeTexture::_get_data() const {
Array arr;
for (int i = 0; i < pieces.size(); i++) {
arr.push_back(pieces[i].offset);
arr.push_back(pieces[i].texture);
}
arr.push_back(Size2(size));
return arr;
}
void LargeTexture::_set_data(const Array &p_array) {
ERR_FAIL_COND(p_array.size() < 1);
ERR_FAIL_COND(!(p_array.size() & 1));
clear();
for (int i = 0; i < p_array.size() - 1; i += 2) {
add_piece(p_array[i], p_array[i + 1]);
}
size = Size2(p_array[p_array.size() - 1]);
}
int LargeTexture::get_piece_count() const {
return pieces.size();
}
Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
return pieces[p_idx].texture;
}
void LargeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map);
}
}
void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0)
return;
Size2 scale = p_rect.size / size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0)
return;
Size2 scale = p_rect.size / p_src_rect.size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect))
continue;
Rect2 local = p_src_rect.clip(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false);
}
}
LargeTexture::LargeTexture() {
}
///////////////////////////////////////////////
void CubeMap::set_flags(uint32_t p_flags) {
flags = p_flags;
if (_is_valid())
VS::get_singleton()->texture_set_flags(cubemap, flags);
}
uint32_t CubeMap::get_flags() const {
return flags;
}
void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image->empty());
ERR_FAIL_INDEX(p_side, 6);
if (!_is_valid()) {
format = p_image->get_format();
w = p_image->get_width();
h = p_image->get_height();
VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
}
VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
valid[p_side] = true;
}
Ref<Image> CubeMap::get_side(Side p_side) const {
if (!valid[p_side])
return Ref<Image>();
return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
}
Image::Format CubeMap::get_format() const {
return format;
}
int CubeMap::get_width() const {
return w;
}
int CubeMap::get_height() const {
return h;
}
RID CubeMap::get_rid() const {
return cubemap;
}
void CubeMap::set_storage(Storage p_storage) {
storage = p_storage;
}
CubeMap::Storage CubeMap::get_storage() const {
return storage;
}
void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) {
lossy_storage_quality = p_lossy_storage_quality;
}
float CubeMap::get_lossy_storage_quality() const {
return lossy_storage_quality;
}
void CubeMap::set_path(const String &p_path, bool p_take_over) {
if (cubemap.is_valid()) {
VisualServer::get_singleton()->texture_set_path(cubemap, p_path);
}
Resource::set_path(p_path, p_take_over);
}
bool CubeMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "side/left") {
set_side(SIDE_LEFT, p_value);
} else if (p_name == "side/right") {
set_side(SIDE_RIGHT, p_value);
} else if (p_name == "side/bottom") {
set_side(SIDE_BOTTOM, p_value);
} else if (p_name == "side/top") {
set_side(SIDE_TOP, p_value);
} else if (p_name == "side/front") {
set_side(SIDE_FRONT, p_value);
} else if (p_name == "side/back") {
set_side(SIDE_BACK, p_value);
} else if (p_name == "storage") {
storage = Storage(p_value.operator int());
} else if (p_name == "lossy_quality") {
lossy_storage_quality = p_value;
} else
return false;
return true;
}
bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "side/left") {
r_ret = get_side(SIDE_LEFT);
} else if (p_name == "side/right") {
r_ret = get_side(SIDE_RIGHT);
} else if (p_name == "side/bottom") {
r_ret = get_side(SIDE_BOTTOM);
} else if (p_name == "side/top") {
r_ret = get_side(SIDE_TOP);
} else if (p_name == "side/front") {
r_ret = get_side(SIDE_FRONT);
} else if (p_name == "side/back") {
r_ret = get_side(SIDE_BACK);
} else if (p_name == "storage") {
r_ret = storage;
} else if (p_name == "lossy_quality") {
r_ret = lossy_storage_quality;
} else
return false;
return true;
}
void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
}
void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
BIND_ENUM_CONSTANT(SIDE_LEFT);
BIND_ENUM_CONSTANT(SIDE_RIGHT);
BIND_ENUM_CONSTANT(SIDE_BOTTOM);
BIND_ENUM_CONSTANT(SIDE_TOP);
BIND_ENUM_CONSTANT(SIDE_FRONT);
BIND_ENUM_CONSTANT(SIDE_BACK);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
}
CubeMap::CubeMap() {
w = h = 0;
flags = FLAGS_DEFAULT;
for (int i = 0; i < 6; i++)
valid[i] = false;
cubemap = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
}
CubeMap::~CubeMap() {
VisualServer::get_singleton()->free(cubemap);
}
/* BIND_ENUM(CubeMapSize);
BIND_ENUM_CONSTANT( FLAG_CUBEMAP );
BIND_ENUM_CONSTANT( CUBEMAP_LEFT );
BIND_ENUM_CONSTANT( CUBEMAP_RIGHT );
BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM );
BIND_ENUM_CONSTANT( CUBEMAP_TOP );
BIND_ENUM_CONSTANT( CUBEMAP_FRONT );
BIND_ENUM_CONSTANT( CUBEMAP_BACK );
*/
///////////////////////////
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
_width = p_width;
_update();
}
int CurveTexture::get_width() const {
return _width;
}
void CurveTexture::ensure_default_setup(float p_min, float p_max) {
if (_curve.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve(curve);
// Min and max is 0..1 by default
}
}
void CurveTexture::set_curve(Ref<Curve> p_curve) {
if (_curve != p_curve) {
if (_curve.is_valid()) {
_curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_curve = p_curve;
if (_curve.is_valid()) {
_curve->connect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
}
}
void CurveTexture::_update() {
PoolVector<uint8_t> data;
data.resize(_width * sizeof(float));
// The array is locked in that scope
{
PoolVector<uint8_t>::Write wd8 = data.write();
float *wd = (float *)wd8.ptr();
if (_curve.is_valid()) {
Curve &curve = **_curve;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i] = curve.interpolate_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i] = 0;
}
}
}
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(_texture, image);
emit_changed();
}
Ref<Curve> CurveTexture::get_curve() const {
return _curve;
}
RID CurveTexture::get_rid() const {
return _texture;
}
CurveTexture::CurveTexture() {
_width = 2048;
_texture = VS::get_singleton()->texture_create();
}
CurveTexture::~CurveTexture() {
VS::get_singleton()->free(_texture);
}
//////////////////
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
#define COLOR_RAMP_GET_COLORS "get_colors"
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
texture = VS::get_singleton()->texture_create();
_queue_update();
}
GradientTexture::~GradientTexture() {
VS::get_singleton()->free(texture);
}
void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient)
return;
if (gradient.is_valid()) {
gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
emit_changed();
}
Ref<Gradient> GradientTexture::get_gradient() const {
return gradient;
}
void GradientTexture::_queue_update() {
if (update_pending)
return;
call_deferred("_update");
}
void GradientTexture::_update() {
if (gradient.is_null())
return;
update_pending = false;
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
Gradient &g = **gradient;
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
Color color = g.get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
}
}
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
emit_changed();
}
void GradientTexture::set_width(int p_width) {
width = p_width;
_queue_update();
}
int GradientTexture::get_width() const {
return width;
}
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
//////////////////////////////////////
void ProxyTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base");
}
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
} else {
VS::get_singleton()->texture_set_proxy(proxy, RID());
}
}
Ref<Texture> ProxyTexture::get_base() const {
return base;
}
int ProxyTexture::get_width() const {
if (base.is_valid())
return base->get_width();
return 1;
}
int ProxyTexture::get_height() const {
if (base.is_valid())
return base->get_height();
return 1;
}
RID ProxyTexture::get_rid() const {
return proxy;
}
bool ProxyTexture::has_alpha() const {
if (base.is_valid())
return base->has_alpha();
return false;
}
void ProxyTexture::set_flags(uint32_t p_flags) {
}
uint32_t ProxyTexture::get_flags() const {
if (base.is_valid())
return base->get_flags();
return 0;
}
ProxyTexture::ProxyTexture() {
proxy = VS::get_singleton()->texture_create();
}
ProxyTexture::~ProxyTexture() {
VS::get_singleton()->free(proxy);
}
//////////////////////////////////////////////
void AnimatedTexture::_update_proxy() {
RWLockRead r(rw_lock);
float delta;
if (prev_ticks == 0) {
delta = 0;
prev_ticks = OS::get_singleton()->get_ticks_usec();
} else {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
delta = float(double(ticks - prev_ticks) / 1000000.0);
prev_ticks = ticks;
}
time += delta;
float limit;
if (fps == 0) {
limit = 0;
} else {
limit = 1.0 / fps;
}
int iter_max = frame_count;
while (iter_max) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
current_frame = 0;
}
time -= frame_limit;
} else {
break;
}
iter_max--;
}
if (frames[current_frame].texture.is_valid()) {
VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
}
}
void AnimatedTexture::set_frames(int p_frames) {
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
RWLockWrite r(rw_lock);
frame_count = p_frames;
}
int AnimatedTexture::get_frames() const {
return frame_count;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
frames[p_frame].texture = p_texture;
}
Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
RWLockRead r(rw_lock);
return frames[p_frame].texture;
}
void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
frames[p_frame].delay_sec = p_delay_sec;
}
float AnimatedTexture::get_frame_delay(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
return frames[p_frame].delay_sec;
}
void AnimatedTexture::set_fps(float p_fps) {
ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
fps = p_fps;
}
float AnimatedTexture::get_fps() const {
return fps;
}
int AnimatedTexture::get_width() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_width();
}
int AnimatedTexture::get_height() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_height();
}
RID AnimatedTexture::get_rid() const {
return proxy;
}
bool AnimatedTexture::has_alpha() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return false;
}
return frames[current_frame].texture->has_alpha();
}
Ref<Image> AnimatedTexture::get_data() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
return frames[current_frame].texture->get_data();
}
void AnimatedTexture::set_flags(uint32_t p_flags) {
}
uint32_t AnimatedTexture::get_flags() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 0;
}
return frames[current_frame].texture->get_flags();
}
void AnimatedTexture::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
property.usage = 0;
}
}
}
void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
}
}
AnimatedTexture::AnimatedTexture() {
proxy = VS::get_singleton()->texture_create();
VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
time = 0;
frame_count = 1;
fps = 4;
prev_ticks = 0;
current_frame = 0;
VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
#ifndef NO_THREADS
rw_lock = RWLock::create();
#else
rw_lock = NULL;
#endif
}
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
if (rw_lock) {
memdelete(rw_lock);
}
}
///////////////////////////////
void TextureLayered::set_flags(uint32_t p_flags) {
flags = p_flags;
if (texture.is_valid()) {
VS::get_singleton()->texture_set_flags(texture, flags);
}
}
uint32_t TextureLayered::get_flags() const {
return flags;
}
Image::Format TextureLayered::get_format() const {
return format;
}
uint32_t TextureLayered::get_width() const {
return width;
}
uint32_t TextureLayered::get_height() const {
return height;
}
uint32_t TextureLayered::get_depth() const {
return depth;
}
void TextureLayered::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("width"));
ERR_FAIL_COND(!p_data.has("height"));
ERR_FAIL_COND(!p_data.has("depth"));
ERR_FAIL_COND(!p_data.has("format"));
ERR_FAIL_COND(!p_data.has("flags"));
ERR_FAIL_COND(!p_data.has("layers"));
int w = p_data["width"];
int h = p_data["height"];
int d = p_data["depth"];
Image::Format format = Image::Format(int(p_data["format"]));
int flags = p_data["flags"];
Array layers = p_data["layers"];
ERR_FAIL_COND(layers.size() != d);
create(w, h, d, format, flags);
for (int i = 0; i < layers.size(); i++) {
Ref<Image> img = layers[i];
ERR_CONTINUE(!img.is_valid());
ERR_CONTINUE(img->get_format() != format);
ERR_CONTINUE(img->get_width() != w);
ERR_CONTINUE(img->get_height() != h);
set_layer_data(img, i);
}
}
Dictionary TextureLayered::_get_data() const {
Dictionary d;
d["width"] = width;
d["height"] = height;
d["depth"] = depth;
d["flags"] = flags;
d["format"] = format;
Array layers;
for (int i = 0; i < depth; i++) {
layers.push_back(get_layer_data(i));
}
d["layers"] = layers;
return d;
}
void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags);
width = p_width;
height = p_height;
depth = p_depth;
flags = p_flags;
}
void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
ERR_FAIL_COND(!texture.is_valid());
VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
}
Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>());
return VS::get_singleton()->texture_get_data(texture, p_layer);
}
void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
ERR_FAIL_COND(!texture.is_valid());
VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
}
RID TextureLayered::get_rid() const {
return texture;
}
void TextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VS::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags);
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
}
TextureLayered::TextureLayered(bool p_3d) {
is_3d = p_3d;
format = Image::FORMAT_MAX;
flags = FLAGS_DEFAULT;
width = 0;
height = 0;
depth = 0;
texture = VS::get_singleton()->texture_create();
}
TextureLayered::~TextureLayered() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
}
RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
Ref<TextureLayered> lt;
Ref<Texture3D> tex3d;
Ref<TextureArray> texarr;
if (p_path.ends_with("tex3d")) {
tex3d.instance();
lt = tex3d;
} else if (p_path.ends_with("texarr")) {
texarr.instance();
lt = texarr;
} else {
ERR_EXPLAIN("Unrecognized layered texture extension");
ERR_FAIL_V(RES());
}
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, RES());
uint8_t header[5] = { 0, 0, 0, 0, 0 };
f->get_buffer(header, 4);
if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
if (tex3d.is_null()) {
memdelete(f);
ERR_FAIL_COND_V(tex3d.is_null(), RES())
}
} else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
if (texarr.is_null()) {
memdelete(f);
ERR_FAIL_COND_V(texarr.is_null(), RES())
}
} else {
ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header));
ERR_FAIL_V(RES());
}
int tw = f->get_32();
int th = f->get_32();
int td = f->get_32();
int flags = f->get_32(); //texture flags!
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
lt->create(tw, th, td, format, flags);
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
image.instance();
if (compression == COMPRESSION_LOSSLESS) {
//look for a PNG file inside
int mipmaps = f->get_32();
Vector<Ref<Image> > mipmap_images;
for (int i = 0; i < mipmaps; i++) {
uint32_t size = f->get_32();
PoolVector<uint8_t> pv;
pv.resize(size);
{
PoolVector<uint8_t>::Write w = pv.write();
f->get_buffer(w.ptr(), size);
}
Ref<Image> img = Image::lossless_unpacker(pv);
if (img.is_null() || img->empty() || format != img->get_format()) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
memdelete(f);
ERR_FAIL_V(RES());
}
mipmap_images.push_back(img);
}
if (mipmap_images.size() == 1) {
image = mipmap_images[0];
} else {
int total_size = Image::get_image_data_size(tw, th, format, true);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
copymem(&w[ofs], r.ptr(), len);
ofs += len;
}
}
image->create(tw, th, true, format, img_data);
if (image->empty()) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
memdelete(f);
ERR_FAIL_V(RES());
}
}
} else {
//look for regular format
bool mipmaps = (flags & Texture::FLAG_MIPMAPS);
int total_size = Image::get_image_data_size(tw, th, format, mipmaps);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
PoolVector<uint8_t>::Write w = img_data.write();
int bytes = f->get_buffer(w.ptr(), total_size);
if (bytes != total_size) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
memdelete(f);
}
ERR_FAIL_V(RES());
}
}
image->create(tw, th, mipmaps, format, img_data);
}
lt->set_layer_data(image, layer);
}
if (r_error)
*r_error = OK;
return lt;
}
void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("tex3d");
p_extensions->push_back("texarr");
}
bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
return p_type == "Texture3D" || p_type == "TextureArray";
}
String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "tex3d")
return "Texture3D";
if (p_path.get_extension().to_lower() == "texarr")
return "TextureArray";
return "";
}