2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
23 lines
1.1 KiB
XML
23 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ViewportTexture" inherits="Texture" version="3.2">
|
|
<brief_description>
|
|
Texture which displays the content of a [Viewport].
|
|
</brief_description>
|
|
<description>
|
|
Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
|
|
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
|
|
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
|
|
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
|
|
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|