Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00
.github Add first interaction action to better inform newcomers 2024-04-04 08:42:18 -04:00
core Core: Use fixed-width integer types in Variant 2024-04-04 08:54:11 -05:00
doc Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
drivers Merge pull request #89398 from clayjohn/visual-debugger-coverage 2024-04-04 14:31:19 +02:00
editor Merge pull request #90207 from groud/fix_no_cached_rect 2024-04-04 17:09:26 +02:00
main Properly skip printing version header with --no-header 2024-03-26 11:41:13 +01:00
misc Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
modules Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
platform Merge pull request #90000 from melquiadess/improve-performance-of-sensor-readings 2024-04-04 17:09:17 +02:00
scene Allow Decal Emission Energy values above 128 in the inspector 2024-04-04 21:19:17 +02:00
servers Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
tests Merge pull request #90063 from aaronfranke/really-floaty 2024-04-04 14:36:57 +02:00
thirdparty embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes
.gitignore SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
.mailmap Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py Merge pull request #89452 from Riteo/name-a-better-duo 2024-04-04 14:31:24 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md
SConstruct SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
scu_builders.py SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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