35ec0e9be7
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API.
42 lines
1.1 KiB
Python
42 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import("env")
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iphone_lib = [
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"godot_iphone.mm",
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"os_iphone.mm",
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"main.m",
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"app_delegate.mm",
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"view_controller.mm",
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"ios.mm",
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"vulkan_context_iphone.mm",
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"display_server_iphone.mm",
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"joypad_iphone.mm",
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"godot_view.mm",
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"display_layer.mm",
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"godot_app_delegate.m",
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"godot_view_renderer.mm",
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"godot_view_gesture_recognizer.mm",
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"device_metrics.m",
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"keyboard_input_view.mm",
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]
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env_ios = env.Clone()
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ios_lib = env_ios.add_library("iphone", iphone_lib)
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# (iOS) Enable module support
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env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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def combine_libs(target=None, source=None, env=None):
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lib_path = target[0].srcnode().abspath
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if "osxcross" in env:
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libtool = "$IPHONEPATH/usr/bin/${ios_triple}libtool"
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else:
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libtool = "$IPHONEPATH/usr/bin/libtool"
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env.Execute(
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libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
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)
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combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
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