virtualx-engine/scene
Daniel Ting aea7fde241 Rename neighbour in Control to neighbor
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
..
2d Cleanup unused engine code 2020-12-09 12:12:36 +01:00
3d Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
animation Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Rename neighbour in Control to neighbor 2020-12-15 16:42:21 -06:00
main Rename neighbour in Control to neighbor 2020-12-15 16:42:21 -06:00
resources [Complex Text Layouts] Refactor RichTextLabel. 2020-12-11 09:48:49 +02:00
register_scene_types.cpp Merge pull request #43931 from bruvzg/ctl_comp_font 2020-12-09 11:28:11 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00