virtualx-engine/modules/gltf
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
doc_classes GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
extensions Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.