0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
186 lines
7 KiB
C++
186 lines
7 KiB
C++
/*************************************************************************/
|
|
/* skeleton_3d_editor_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "skeleton_3d_editor_plugin.h"
|
|
|
|
#include "node_3d_editor_plugin.h"
|
|
#include "scene/3d/collision_shape_3d.h"
|
|
#include "scene/3d/physics_body_3d.h"
|
|
#include "scene/3d/physics_joint_3d.h"
|
|
#include "scene/resources/capsule_shape_3d.h"
|
|
#include "scene/resources/sphere_shape_3d.h"
|
|
|
|
void Skeleton3DEditor::_on_click_option(int p_option) {
|
|
if (!skeleton) {
|
|
return;
|
|
}
|
|
|
|
switch (p_option) {
|
|
case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
|
|
create_physical_skeleton();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Skeleton3DEditor::create_physical_skeleton() {
|
|
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
|
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
|
|
|
|
const int bc = skeleton->get_bone_count();
|
|
|
|
if (!bc) {
|
|
return;
|
|
}
|
|
|
|
Vector<BoneInfo> bones_infos;
|
|
bones_infos.resize(bc);
|
|
|
|
for (int bone_id = 0; bc > bone_id; ++bone_id) {
|
|
const int parent = skeleton->get_bone_parent(bone_id);
|
|
|
|
if (parent < 0) {
|
|
bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
|
|
|
|
} else {
|
|
const int parent_parent = skeleton->get_bone_parent(parent);
|
|
|
|
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
|
|
|
|
/// create physical bone on parent
|
|
if (!bones_infos[parent].physical_bone) {
|
|
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
|
|
|
|
ur->create_action(TTR("Create physical bones"));
|
|
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
|
|
ur->add_do_reference(bones_infos[parent].physical_bone);
|
|
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
|
|
ur->commit_action();
|
|
|
|
bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
|
|
bones_infos[parent].physical_bone->set_owner(owner);
|
|
bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
|
|
|
|
/// Create joint between parent of parent
|
|
if (-1 != parent_parent) {
|
|
bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
|
|
const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
|
|
|
|
const real_t half_height(child_rest.origin.length() * 0.5);
|
|
const real_t radius(half_height * 0.2);
|
|
|
|
CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D);
|
|
bone_shape_capsule->set_height((half_height - radius) * 2);
|
|
bone_shape_capsule->set_radius(radius);
|
|
|
|
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
|
|
bone_shape->set_shape(bone_shape_capsule);
|
|
|
|
Transform body_transform;
|
|
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
|
|
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
|
|
|
|
Transform joint_transform;
|
|
joint_transform.origin = Vector3(0, 0, half_height);
|
|
|
|
PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
|
|
physical_bone->add_child(bone_shape);
|
|
physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
|
|
physical_bone->set_body_offset(body_transform);
|
|
physical_bone->set_joint_offset(joint_transform);
|
|
return physical_bone;
|
|
}
|
|
|
|
void Skeleton3DEditor::edit(Skeleton3D *p_node) {
|
|
skeleton = p_node;
|
|
}
|
|
|
|
void Skeleton3DEditor::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
|
|
}
|
|
}
|
|
|
|
void Skeleton3DEditor::_node_removed(Node *p_node) {
|
|
if (p_node == skeleton) {
|
|
skeleton = nullptr;
|
|
options->hide();
|
|
}
|
|
}
|
|
|
|
void Skeleton3DEditor::_bind_methods() {
|
|
}
|
|
|
|
Skeleton3DEditor::Skeleton3DEditor() {
|
|
skeleton = nullptr;
|
|
options = memnew(MenuButton);
|
|
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
|
|
|
|
options->set_text(TTR("Skeleton3D"));
|
|
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons"));
|
|
|
|
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
|
|
|
|
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
|
|
options->hide();
|
|
}
|
|
|
|
Skeleton3DEditor::~Skeleton3DEditor() {}
|
|
|
|
void Skeleton3DEditorPlugin::edit(Object *p_object) {
|
|
skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
|
|
}
|
|
|
|
bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("Skeleton3D");
|
|
}
|
|
|
|
void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
skeleton_editor->options->show();
|
|
} else {
|
|
skeleton_editor->options->hide();
|
|
skeleton_editor->edit(nullptr);
|
|
}
|
|
}
|
|
|
|
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
|
|
editor = p_node;
|
|
skeleton_editor = memnew(Skeleton3DEditor);
|
|
editor->get_viewport()->add_child(skeleton_editor);
|
|
}
|
|
|
|
Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
|