virtualx-engine/drivers/gles2
Rémi Verschelde aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
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shaders Ability to colourize baked lighting in real time. 2016-02-06 18:03:20 +00:00
rasterizer_gles2.cpp Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize 2016-03-15 10:22:09 +01:00
rasterizer_gles2.h Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only. 2016-03-07 23:14:14 +00:00
rasterizer_instance_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_compiler_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.h Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00