virtualx-engine/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
..
forward_id_storage.cpp
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-01 16:52:50 -07:00
light_storage.h
material_storage.cpp
material_storage.h
mesh_storage.cpp Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
mesh_storage.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
particles_storage.cpp Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
particles_storage.h Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
render_scene_buffers_rd.h Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
render_scene_data_rd.cpp
render_scene_data_rd.h
SCsub
texture_storage.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp
utilities.h