virtualx-engine/scene/2d
2015-05-03 16:47:21 -03:00
..
animated_sprite.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
animated_sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
area_2d.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
area_2d.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
back_buffer_copy.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
back_buffer_copy.h Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
camera_2d.cpp -some cleanups 2015-04-30 10:06:18 -03:00
camera_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_item.cpp -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
canvas_item.h -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
canvas_modulate.cpp support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_object_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_shape_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_shape_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
joints_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
joints_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light_2d.cpp Changes to Light 2015-04-03 01:43:37 -03:00
light_2d.h Changes to Light 2015-04-03 01:43:37 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp 2D pathfinder fixes, should now always find the best path. 2015-05-02 16:35:43 -03:00
navigation2d.h 2D pathfinder fixes, should now always find the best path. 2015-05-02 16:35:43 -03:00
navigation_polygon.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_background.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_background.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles_2d.cpp properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
particles_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
physics_body_2d.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sound_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tile_map.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
tile_map.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
visibility_notifier_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visibility_notifier_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00