1214 lines
44 KiB
C++
1214 lines
44 KiB
C++
/*************************************************************************/
|
|
/* visual_server_raster.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef VISUAL_SERVER_RASTER_H
|
|
#define VISUAL_SERVER_RASTER_H
|
|
|
|
|
|
#include "servers/visual_server.h"
|
|
#include "servers/visual/rasterizer.h"
|
|
#include "balloon_allocator.h"
|
|
#include "octree.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
|
|
class VisualServerRaster : public VisualServer {
|
|
|
|
|
|
enum {
|
|
|
|
MAX_INSTANCE_CULL=8192,
|
|
MAX_INSTANCE_LIGHTS=4,
|
|
LIGHT_CACHE_DIRTY=-1,
|
|
MAX_LIGHTS_CULLED=256,
|
|
MAX_ROOM_CULL=32,
|
|
MAX_EXTERIOR_PORTALS=128,
|
|
MAX_LIGHT_SAMPLERS=256,
|
|
INSTANCE_ROOMLESS_MASK=(1<<20)
|
|
|
|
|
|
};
|
|
|
|
struct Room {
|
|
|
|
bool occlude_exterior;
|
|
BSP_Tree bounds;
|
|
Room() { occlude_exterior=true; }
|
|
};
|
|
|
|
|
|
BalloonAllocator<> octree_allocator;
|
|
|
|
struct OctreeAllocator {
|
|
|
|
static BalloonAllocator<> *allocator;
|
|
|
|
_FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
|
|
_FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
|
|
|
|
};
|
|
|
|
struct Portal {
|
|
|
|
bool enabled;
|
|
float disable_distance;
|
|
Color disable_color;
|
|
float connect_range;
|
|
Vector<Point2> shape;
|
|
Rect2 bounds;
|
|
|
|
|
|
Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
|
|
};
|
|
|
|
struct BakedLight {
|
|
|
|
Rasterizer::BakedLightData data;
|
|
DVector<int> sampler;
|
|
AABB octree_aabb;
|
|
Size2i octree_tex_size;
|
|
Size2i light_tex_size;
|
|
|
|
};
|
|
|
|
struct BakedLightSampler {
|
|
|
|
float params[BAKED_LIGHT_SAMPLER_MAX];
|
|
int resolution;
|
|
Vector<Vector3> dp_cache;
|
|
|
|
BakedLightSampler() {
|
|
params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0;
|
|
params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0;
|
|
params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0;
|
|
params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1;
|
|
resolution=16;
|
|
}
|
|
};
|
|
|
|
void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
|
|
struct Camera {
|
|
|
|
enum Type {
|
|
PERSPECTIVE,
|
|
ORTHOGONAL
|
|
};
|
|
Type type;
|
|
float fov;
|
|
float znear,zfar;
|
|
float size;
|
|
uint32_t visible_layers;
|
|
bool vaspect;
|
|
RID env;
|
|
|
|
Transform transform;
|
|
|
|
Camera() {
|
|
|
|
visible_layers=0xFFFFFFFF;
|
|
fov=60;
|
|
type=PERSPECTIVE;
|
|
znear=0.1; zfar=100;
|
|
size=1.0;
|
|
vaspect=false;
|
|
|
|
}
|
|
};
|
|
|
|
|
|
struct Instance;
|
|
typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
|
|
struct Scenario;
|
|
|
|
struct Instance {
|
|
|
|
enum {
|
|
|
|
MAX_LIGHTS=4
|
|
};
|
|
|
|
RID self;
|
|
OctreeElementID octree_id;
|
|
Scenario *scenario;
|
|
bool update;
|
|
bool update_aabb;
|
|
Instance *update_next;
|
|
InstanceType base_type;
|
|
|
|
RID base_rid;
|
|
|
|
AABB aabb;
|
|
AABB transformed_aabb;
|
|
uint32_t object_ID;
|
|
bool visible;
|
|
bool cast_shadows;
|
|
bool receive_shadows;
|
|
bool visible_in_all_rooms;
|
|
uint32_t layer_mask;
|
|
float draw_range_begin;
|
|
float draw_range_end;
|
|
float extra_margin;
|
|
|
|
|
|
|
|
Rasterizer::InstanceData data;
|
|
|
|
|
|
Set<Instance*> auto_rooms;
|
|
Set<Instance*> valid_auto_rooms;
|
|
Instance *room;
|
|
List<Instance*>::Element *RE;
|
|
Instance *baked_light;
|
|
List<Instance*>::Element *BLE;
|
|
Instance *sampled_light;
|
|
bool exterior;
|
|
|
|
uint64_t last_render_pass;
|
|
uint64_t last_frame_pass;
|
|
|
|
uint64_t version; // changes to this, and changes to base increase version
|
|
|
|
InstanceSet lights;
|
|
bool light_cache_dirty;
|
|
|
|
|
|
|
|
struct RoomInfo {
|
|
|
|
Transform affine_inverse;
|
|
Room *room;
|
|
List<Instance*> owned_geometry_instances;
|
|
List<Instance*> owned_portal_instances;
|
|
List<Instance*> owned_room_instances;
|
|
List<Instance*> owned_light_instances; //not used, but just for the sake of it
|
|
Set<Instance*> disconnected_child_portals;
|
|
Set<Instance*> owned_autoroom_geometry;
|
|
uint64_t last_visited_pass;
|
|
RoomInfo() { last_visited_pass=0; }
|
|
|
|
};
|
|
|
|
struct PortalInfo {
|
|
|
|
Portal *portal;
|
|
Set<Instance*> candidate_set;
|
|
Instance *connected;
|
|
uint64_t last_visited_pass;
|
|
|
|
Plane plane_cache;
|
|
Vector<Vector3> transformed_point_cache;
|
|
|
|
|
|
PortalInfo() { connected=NULL; last_visited_pass=0;}
|
|
};
|
|
|
|
struct LightInfo {
|
|
|
|
RID instance;
|
|
int light_set_index;
|
|
uint64_t last_version;
|
|
uint64_t last_add_pass;
|
|
List<RID>::Element *D; // directional light in scenario
|
|
InstanceSet affected;
|
|
bool enabled;
|
|
float dtc; //distance to camera, used for sorting
|
|
|
|
|
|
LightInfo() {
|
|
|
|
D=NULL;
|
|
light_set_index=-1;
|
|
last_add_pass=0;
|
|
enabled=true;
|
|
}
|
|
};
|
|
|
|
struct BakedLightInfo {
|
|
|
|
BakedLight *baked_light;
|
|
Transform affine_inverse;
|
|
List<Instance*> owned_instances;
|
|
};
|
|
|
|
struct BakedLightSamplerInfo {
|
|
|
|
Set<Instance*> baked_lights;
|
|
Set<Instance*> owned_instances;
|
|
BakedLightSampler *sampler;
|
|
int resolution;
|
|
Vector<Color> light_bufer;
|
|
RID sampled_light;
|
|
uint64_t last_pass;
|
|
Transform xform; // viewspace normal to lightspace, might not use one.
|
|
BakedLightSamplerInfo() {
|
|
sampler=NULL;
|
|
last_pass=0;
|
|
resolution=0;
|
|
}
|
|
};
|
|
|
|
struct ParticlesInfo {
|
|
|
|
RID instance;
|
|
};
|
|
|
|
|
|
RoomInfo *room_info;
|
|
LightInfo *light_info;
|
|
ParticlesInfo *particles_info;
|
|
PortalInfo * portal_info;
|
|
BakedLightInfo * baked_light_info;
|
|
BakedLightSamplerInfo * baked_light_sampler_info;
|
|
|
|
|
|
Instance() {
|
|
octree_id=0;
|
|
update_next=0;
|
|
object_ID=0;
|
|
last_render_pass=0;
|
|
last_frame_pass=0;
|
|
light_info=0;
|
|
particles_info=0;
|
|
update_next=NULL;
|
|
update=false;
|
|
visible=true;
|
|
cast_shadows=true;
|
|
receive_shadows=true;
|
|
data.depth_scale=false;
|
|
data.billboard=false;
|
|
data.billboard_y=false;
|
|
data.baked_light=NULL;
|
|
data.baked_light_octree_xform=NULL;
|
|
data.baked_lightmap_id=-1;
|
|
version=1;
|
|
room_info=NULL;
|
|
room=NULL;
|
|
RE=NULL;
|
|
portal_info=NULL;
|
|
exterior=false;
|
|
layer_mask=1;
|
|
draw_range_begin=0;
|
|
draw_range_end=0;
|
|
extra_margin=0;
|
|
visible_in_all_rooms=false;
|
|
|
|
baked_light=NULL;
|
|
baked_light_info=NULL;
|
|
baked_light_sampler_info=NULL;
|
|
sampled_light=NULL;
|
|
BLE=NULL;
|
|
|
|
light_cache_dirty=true;
|
|
|
|
}
|
|
|
|
~Instance() {
|
|
|
|
if (light_info)
|
|
memdelete(light_info);
|
|
if (particles_info)
|
|
memdelete(particles_info);
|
|
if (room_info)
|
|
memdelete(room_info);
|
|
if (portal_info)
|
|
memdelete(portal_info);
|
|
if (baked_light_info)
|
|
memdelete(baked_light_info);
|
|
};
|
|
};
|
|
|
|
struct _InstanceLightsort {
|
|
|
|
bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
|
|
};
|
|
|
|
struct Scenario {
|
|
|
|
|
|
ScenarioDebugMode debug;
|
|
RID self;
|
|
// well wtf, balloon allocator is slower?
|
|
typedef ::Octree<Instance,true> Octree;
|
|
|
|
Octree octree;
|
|
|
|
List<RID> directional_lights;
|
|
RID environment;
|
|
RID fallback_environment;
|
|
|
|
Instance *dirty_instances;
|
|
|
|
Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct CanvasItem : public Rasterizer::CanvasItem {
|
|
|
|
|
|
RID parent; // canvas it belongs to
|
|
List<CanvasItem*>::Element *E;
|
|
RID viewport;
|
|
int z;
|
|
bool z_relative;
|
|
bool sort_y;
|
|
float opacity;
|
|
float self_opacity;
|
|
bool use_parent_shader;
|
|
|
|
|
|
Vector<CanvasItem*> child_items;
|
|
|
|
|
|
CanvasItem() {
|
|
E=NULL;
|
|
z=0;
|
|
opacity=1;
|
|
self_opacity=1;
|
|
sort_y=false;
|
|
use_parent_shader=false;
|
|
z_relative=true;
|
|
}
|
|
};
|
|
|
|
|
|
struct CanvasItemPtrSort {
|
|
|
|
_FORCE_INLINE_ bool operator()(const CanvasItem* p_left,const CanvasItem* p_right) const {
|
|
|
|
return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
|
|
}
|
|
};
|
|
|
|
struct Canvas {
|
|
|
|
Set<RID> viewports;
|
|
struct ChildItem {
|
|
|
|
Point2 mirror;
|
|
CanvasItem *item;
|
|
};
|
|
|
|
|
|
Vector<ChildItem> child_items;
|
|
|
|
int find_item(CanvasItem *p_item) {
|
|
for(int i=0;i<child_items.size();i++) {
|
|
if (child_items[i].item==p_item)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
void erase_item(CanvasItem *p_item) {
|
|
int idx=find_item(p_item);
|
|
if (idx>=0)
|
|
child_items.remove(idx);
|
|
}
|
|
|
|
Canvas() { }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Viewport {
|
|
|
|
RID self;
|
|
RID parent;
|
|
|
|
VisualServer::ViewportRect rect;
|
|
RID camera;
|
|
RID scenario;
|
|
RID viewport_data;
|
|
|
|
RenderTargetUpdateMode render_target_update_mode;
|
|
RID render_target;
|
|
RID render_target_texture;
|
|
|
|
Rect2 rt_to_screen_rect;
|
|
|
|
bool hide_scenario;
|
|
bool hide_canvas;
|
|
bool transparent_bg;
|
|
bool queue_capture;
|
|
bool render_target_vflip;
|
|
Image capture;
|
|
|
|
bool rendered_in_prev_frame;
|
|
|
|
struct CanvasKey {
|
|
|
|
int layer;
|
|
RID canvas;
|
|
bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
|
|
CanvasKey() { layer=0; }
|
|
CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
|
|
};
|
|
|
|
struct CanvasData {
|
|
|
|
Canvas *canvas;
|
|
Matrix32 transform;
|
|
int layer;
|
|
};
|
|
|
|
Matrix32 global_transform;
|
|
|
|
Map<RID,CanvasData> canvas_map;
|
|
|
|
SelfList<Viewport> update_list;
|
|
|
|
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
|
|
};
|
|
|
|
SelfList<Viewport>::List viewport_update_list;
|
|
|
|
Map<RID,int> screen_viewports;
|
|
|
|
struct CullRange {
|
|
|
|
Plane nearp;
|
|
float min,max;
|
|
float z_near,z_far;
|
|
|
|
void add_aabb(const AABB& p_aabb) {
|
|
|
|
|
|
}
|
|
};
|
|
|
|
struct Cursor {
|
|
|
|
Point2 pos;
|
|
float rot;
|
|
RID texture;
|
|
Point2 center;
|
|
bool visible;
|
|
Cursor() {
|
|
|
|
rot = 0;
|
|
visible = false;
|
|
};
|
|
};
|
|
|
|
Rect2 canvas_clip;
|
|
Color clear_color;
|
|
Cursor cursors[MAX_CURSORS];
|
|
RID default_cursor_texture;
|
|
|
|
static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
|
|
static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
|
|
|
|
Instance *instance_cull_result[MAX_INSTANCE_CULL];
|
|
Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
|
|
Instance *light_cull_result[MAX_LIGHTS_CULLED];
|
|
int light_cull_count;
|
|
|
|
Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
|
|
int exterior_portal_cull_count;
|
|
bool exterior_visited;
|
|
|
|
Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
|
|
int light_samplers_culled;
|
|
|
|
Instance *room_cull_result[MAX_ROOM_CULL];
|
|
int room_cull_count;
|
|
bool room_cull_enabled;
|
|
bool light_discard_enabled;
|
|
bool shadows_enabled;
|
|
int black_margin[4];
|
|
RID black_image[4];
|
|
|
|
Vector<Vector3> aabb_random_points;
|
|
Vector<Vector3> transformed_aabb_random_points;
|
|
|
|
void _instance_validate_autorooms(Instance *p_geometry);
|
|
|
|
void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
|
|
void _portal_attempt_connect(Instance *p_portal);
|
|
void _dependency_queue_update(RID p_rid,bool p_update_aabb=false);
|
|
_FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false);
|
|
void _update_instances();
|
|
void _update_instance_aabb(Instance *p_instance);
|
|
void _update_instance(Instance *p_instance);
|
|
void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
|
|
void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
|
|
|
|
Instance *instance_update_list;
|
|
|
|
//RID default_scenario;
|
|
//RID default_viewport;
|
|
|
|
RID test_cube;
|
|
|
|
|
|
mutable RID_Owner<Room> room_owner;
|
|
mutable RID_Owner<Portal> portal_owner;
|
|
|
|
mutable RID_Owner<BakedLight> baked_light_owner;
|
|
mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner;
|
|
|
|
mutable RID_Owner<Camera> camera_owner;
|
|
mutable RID_Owner<Viewport> viewport_owner;
|
|
|
|
mutable RID_Owner<Scenario> scenario_owner;
|
|
mutable RID_Owner<Instance> instance_owner;
|
|
|
|
mutable RID_Owner<Canvas> canvas_owner;
|
|
mutable RID_Owner<CanvasItem> canvas_item_owner;
|
|
|
|
Map< RID, Set<RID> > instance_dependency_map;
|
|
Map< RID, Set<Instance*> > skeleton_dependency_map;
|
|
|
|
|
|
ViewportRect viewport_rect;
|
|
_FORCE_INLINE_ void _instance_draw(Instance *p_instance);
|
|
|
|
bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
|
|
void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
|
|
void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
|
|
void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
|
|
|
|
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
|
|
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
|
|
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
|
|
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
|
|
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
|
|
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
|
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
|
|
|
void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
|
|
void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
|
|
|
|
void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
|
|
|
|
uint64_t render_pass;
|
|
int changes;
|
|
bool draw_extra_frame;
|
|
|
|
void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
|
|
void _draw_viewports();
|
|
void _draw_cursors_and_margins();
|
|
|
|
|
|
Rasterizer *rasterizer;
|
|
public:
|
|
|
|
virtual RID texture_create();
|
|
virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT);
|
|
virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
|
|
virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const;
|
|
virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ;
|
|
virtual uint32_t texture_get_flags(RID p_texture) const;
|
|
virtual Image::Format texture_get_format(RID p_texture) const;
|
|
virtual uint32_t texture_get_width(RID p_texture) const;
|
|
virtual uint32_t texture_get_height(RID p_texture) const;
|
|
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
|
|
virtual bool texture_can_stream(RID p_texture) const;
|
|
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
|
|
|
|
|
|
/* SHADER API */
|
|
|
|
virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL);
|
|
|
|
virtual void shader_set_mode(RID p_shader,ShaderMode p_mode);
|
|
virtual ShaderMode shader_get_mode(RID p_shader) const;
|
|
|
|
virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0);
|
|
virtual String shader_get_vertex_code(RID p_shader) const;
|
|
virtual String shader_get_fragment_code(RID p_shader) const;
|
|
virtual String shader_get_light_code(RID p_shader) const;
|
|
|
|
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
|
|
|
|
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
|
|
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
|
|
|
|
|
|
/* COMMON MATERIAL API */
|
|
|
|
virtual RID material_create();
|
|
|
|
virtual void material_set_shader(RID p_shader_material, RID p_shader);
|
|
virtual RID material_get_shader(RID p_shader_material) const;
|
|
|
|
virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value);
|
|
virtual Variant material_get_param(RID p_material, const StringName& p_param) const;
|
|
|
|
virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled);
|
|
virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const;
|
|
|
|
virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode);
|
|
virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const;
|
|
|
|
virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode);
|
|
virtual MaterialBlendMode material_get_blend_mode(RID p_material) const;
|
|
|
|
virtual void material_set_line_width(RID p_material,float p_line_width);
|
|
virtual float material_get_line_width(RID p_material) const;
|
|
|
|
/* FIXED MATERIAL */
|
|
|
|
|
|
virtual RID fixed_material_create();
|
|
|
|
virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled);
|
|
virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const;
|
|
|
|
virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value);
|
|
virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const;
|
|
|
|
virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture);
|
|
virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const;
|
|
|
|
virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode);
|
|
virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const;
|
|
|
|
|
|
virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
|
|
virtual Transform fixed_material_get_uv_transform(RID p_material) const;
|
|
|
|
virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader);
|
|
virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
|
|
|
|
virtual void fixed_material_set_point_size(RID p_material,float p_size);
|
|
virtual float fixed_material_get_point_size(RID p_material) const;
|
|
|
|
/* SURFACE API */
|
|
virtual RID mesh_create();
|
|
|
|
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
|
|
virtual int mesh_get_morph_target_count(RID p_mesh) const;
|
|
|
|
virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode);
|
|
virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
|
|
|
|
virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); //this is used by each platform in a different way
|
|
|
|
virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false);
|
|
virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const;
|
|
virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const;
|
|
|
|
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false);
|
|
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
|
|
|
|
virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
|
|
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
|
|
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
|
|
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
|
|
|
|
virtual void mesh_remove_surface(RID p_mesh,int p_index);
|
|
virtual int mesh_get_surface_count(RID p_mesh) const;
|
|
|
|
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
|
|
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
|
|
|
|
|
|
/* MULTIMESH API */
|
|
|
|
virtual RID multimesh_create();
|
|
virtual void multimesh_set_instance_count(RID p_multimesh,int p_count);
|
|
virtual int multimesh_get_instance_count(RID p_multimesh) const;
|
|
|
|
virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
|
|
virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb);
|
|
virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
|
|
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
|
|
|
|
virtual RID multimesh_get_mesh(RID p_multimesh) const;
|
|
virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const;
|
|
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
|
|
virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const;
|
|
|
|
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
|
|
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
|
|
|
|
/* IMMEDIATE API */
|
|
|
|
virtual RID immediate_create();
|
|
virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID());
|
|
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
|
|
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
|
|
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
|
|
virtual void immediate_color(RID p_immediate,const Color& p_color);
|
|
virtual void immediate_uv(RID p_immediate, const Vector2& p_uv);
|
|
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
|
|
virtual void immediate_end(RID p_immediate);
|
|
virtual void immediate_clear(RID p_immediate);
|
|
virtual void immediate_set_material(RID p_immediate,RID p_material);
|
|
virtual RID immediate_get_material(RID p_immediate) const;
|
|
|
|
|
|
/* PARTICLES API */
|
|
|
|
virtual RID particles_create();
|
|
|
|
virtual void particles_set_amount(RID p_particles, int p_amount);
|
|
virtual int particles_get_amount(RID p_particles) const;
|
|
|
|
virtual void particles_set_emitting(RID p_particles, bool p_emitting);
|
|
virtual bool particles_is_emitting(RID p_particles) const;
|
|
|
|
virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
|
|
virtual AABB particles_get_visibility_aabb(RID p_particles) const;
|
|
|
|
virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
|
|
virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
|
|
|
|
virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
|
|
virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
|
|
|
|
virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points);
|
|
virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const;
|
|
|
|
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
|
|
virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
|
|
|
|
virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value);
|
|
virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const;
|
|
|
|
virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness);
|
|
virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const;
|
|
|
|
virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
|
|
virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
|
|
|
|
virtual void particles_set_color_phases(RID p_particles, int p_phases);
|
|
virtual int particles_get_color_phases(RID p_particles) const;
|
|
|
|
virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color);
|
|
virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
|
|
|
|
virtual void particles_set_attractors(RID p_particles, int p_attractors);
|
|
virtual int particles_get_attractors(RID p_particles) const;
|
|
|
|
virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos);
|
|
virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const;
|
|
|
|
virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
|
|
virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const;
|
|
|
|
virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
|
|
virtual RID particles_get_material(RID p_particles) const;
|
|
|
|
virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
|
|
virtual bool particles_has_height_from_velocity(RID p_particles) const;
|
|
|
|
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
|
|
virtual bool particles_is_using_local_coordinates(RID p_particles) const;
|
|
|
|
|
|
/* Light API */
|
|
|
|
virtual RID light_create(LightType p_type);
|
|
virtual LightType light_get_type(RID p_light) const;
|
|
|
|
virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color);
|
|
virtual Color light_get_color(RID p_light,LightColor p_type) const;
|
|
|
|
|
|
virtual void light_set_shadow(RID p_light,bool p_enabled);
|
|
virtual bool light_has_shadow(RID p_light) const;
|
|
|
|
virtual void light_set_volumetric(RID p_light,bool p_enabled);
|
|
virtual bool light_is_volumetric(RID p_light) const;
|
|
|
|
virtual void light_set_projector(RID p_light,RID p_texture);
|
|
virtual RID light_get_projector(RID p_light) const;
|
|
|
|
virtual void light_set_param(RID p_light, LightParam p_var, float p_value);
|
|
virtual float light_get_param(RID p_light, LightParam p_var) const;
|
|
|
|
virtual void light_set_operator(RID p_light,LightOp p_op);
|
|
virtual LightOp light_get_operator(RID p_light) const;
|
|
|
|
virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode);
|
|
virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const;
|
|
|
|
virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode);
|
|
virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
|
|
virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value);
|
|
virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const;
|
|
|
|
|
|
/* SKELETON API */
|
|
|
|
virtual RID skeleton_create();
|
|
virtual void skeleton_resize(RID p_skeleton,int p_bones);
|
|
virtual int skeleton_get_bone_count(RID p_skeleton) const;
|
|
virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
|
|
virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
|
|
|
|
/* ROOM API */
|
|
|
|
virtual RID room_create();
|
|
virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds);
|
|
virtual BSP_Tree room_get_bounds(RID p_room) const;
|
|
|
|
/* PORTAL API */
|
|
|
|
virtual RID portal_create();
|
|
virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape);
|
|
virtual Vector<Point2> portal_get_shape(RID p_portal) const;
|
|
virtual void portal_set_enabled(RID p_portal, bool p_enabled);
|
|
virtual bool portal_is_enabled(RID p_portal) const;
|
|
virtual void portal_set_disable_distance(RID p_portal, float p_distance);
|
|
virtual float portal_get_disable_distance(RID p_portal) const;
|
|
virtual void portal_set_disabled_color(RID p_portal, const Color& p_color);
|
|
virtual Color portal_get_disabled_color(RID p_portal) const;
|
|
virtual void portal_set_connect_range(RID p_portal, float p_range);
|
|
virtual float portal_get_connect_range(RID p_portal) const;
|
|
|
|
/* BAKED LIGHT */
|
|
|
|
virtual RID baked_light_create();
|
|
|
|
virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode);
|
|
virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const;
|
|
|
|
virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree);
|
|
virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const;
|
|
|
|
virtual void baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light);
|
|
virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const;
|
|
|
|
virtual void baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> &p_sampler);
|
|
virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const;
|
|
|
|
virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier);
|
|
virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const;
|
|
|
|
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
|
|
virtual void baked_light_clear_lightmaps(RID p_baked_light);
|
|
|
|
/* BAKED LIGHT SAMPLER */
|
|
|
|
virtual RID baked_light_sampler_create();
|
|
|
|
virtual void baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value);
|
|
virtual float baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const;
|
|
|
|
virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution);
|
|
virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const;
|
|
|
|
/* CAMERA API */
|
|
|
|
virtual RID camera_create();
|
|
virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far);
|
|
virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far);
|
|
virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
|
|
|
|
virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers);
|
|
virtual uint32_t camera_get_visible_layers(RID p_camera) const;
|
|
|
|
virtual void camera_set_environment(RID p_camera,RID p_env);
|
|
virtual RID camera_get_environment(RID p_camera) const;
|
|
|
|
virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable);
|
|
virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const;
|
|
|
|
/* VIEWPORT API */
|
|
|
|
virtual RID viewport_create();
|
|
|
|
virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0);
|
|
virtual void viewport_detach(RID p_viewport);
|
|
|
|
virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable);
|
|
virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode);
|
|
virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const;
|
|
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
|
|
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
|
|
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
|
|
virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
|
|
|
|
virtual void viewport_queue_screen_capture(RID p_viewport);
|
|
virtual Image viewport_get_screen_capture(RID p_viewport) const;
|
|
|
|
virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect);
|
|
virtual ViewportRect viewport_get_rect(RID p_viewport) const;
|
|
|
|
virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
|
|
virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
|
|
virtual void viewport_attach_camera(RID p_viewport,RID p_camera);
|
|
virtual void viewport_set_scenario(RID p_viewport,RID p_scenario);
|
|
|
|
virtual RID viewport_get_attached_camera(RID p_viewport) const;
|
|
virtual RID viewport_get_scenario(RID p_viewport) const;
|
|
virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas);
|
|
virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas);
|
|
virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset);
|
|
virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const;
|
|
virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform);
|
|
virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const;
|
|
virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer);
|
|
virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled);
|
|
virtual bool viewport_has_transparent_background(RID p_viewport) const;
|
|
|
|
|
|
/* ENVIRONMENT API */
|
|
|
|
virtual RID environment_create();
|
|
|
|
virtual void environment_set_background(RID p_env,EnvironmentBG p_bg);
|
|
virtual EnvironmentBG environment_get_background(RID p_env) const;
|
|
|
|
virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value);
|
|
virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const;
|
|
|
|
virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled);
|
|
virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const;
|
|
|
|
|
|
virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param);
|
|
virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const;
|
|
|
|
|
|
/* SCENARIO API */
|
|
|
|
virtual RID scenario_create();
|
|
|
|
virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode);
|
|
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
|
|
virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const;
|
|
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
|
|
|
|
|
|
|
|
/* INSTANCING API */
|
|
|
|
virtual RID instance_create();
|
|
|
|
virtual void instance_set_base(RID p_instance, RID p_base);
|
|
virtual RID instance_get_base(RID p_instance) const;
|
|
|
|
virtual void instance_set_scenario(RID p_instance, RID p_scenario);
|
|
virtual RID instance_get_scenario(RID p_instance) const;
|
|
|
|
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
|
|
virtual uint32_t instance_get_layer_mask(RID p_instance) const;
|
|
|
|
virtual AABB instance_get_base_aabb(RID p_instance) const;
|
|
|
|
virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID);
|
|
virtual uint32_t instance_get_object_instance_ID(RID p_instance) const;
|
|
|
|
virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton);
|
|
virtual RID instance_get_skeleton(RID p_instance) const;
|
|
|
|
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
|
|
virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const;
|
|
|
|
virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
|
|
virtual Transform instance_get_transform(RID p_instance) const;
|
|
|
|
virtual void instance_set_exterior( RID p_instance, bool p_enabled );
|
|
virtual bool instance_is_exterior( RID p_instance) const;
|
|
|
|
virtual void instance_set_room( RID p_instance, RID p_room );
|
|
virtual RID instance_get_room( RID p_instance ) const ;
|
|
|
|
virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin );
|
|
virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const;
|
|
|
|
virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const;
|
|
virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const;
|
|
virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const;
|
|
|
|
virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled);
|
|
virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const;
|
|
|
|
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
|
|
virtual RID instance_geometry_get_material_override(RID p_instance) const;
|
|
|
|
virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max);
|
|
virtual float instance_geometry_get_draw_range_max(RID p_instance) const;
|
|
virtual float instance_geometry_get_draw_range_min(RID p_instance) const;
|
|
|
|
virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light);
|
|
virtual RID instance_geometry_get_baked_light(RID p_instance) const;
|
|
|
|
virtual void instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler);
|
|
virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const;
|
|
|
|
virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id);
|
|
virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const;
|
|
|
|
virtual void instance_light_set_enabled(RID p_instance,bool p_enabled);
|
|
virtual bool instance_light_is_enabled(RID p_instance) const;
|
|
|
|
/* CANVAS (2D) */
|
|
|
|
virtual RID canvas_create();
|
|
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
|
|
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
|
|
|
|
virtual RID canvas_item_create();
|
|
|
|
virtual void canvas_item_set_parent(RID p_item,RID p_parent_item);
|
|
virtual RID canvas_item_get_parent(RID p_canvas_item) const;
|
|
|
|
virtual void canvas_item_set_visible(RID p_item,bool p_visible);
|
|
virtual bool canvas_item_is_visible(RID p_item) const;
|
|
|
|
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
|
|
|
|
|
|
//virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
|
|
virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform);
|
|
virtual void canvas_item_set_clip(RID p_item, bool p_clip);
|
|
virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
|
|
virtual void canvas_item_set_opacity(RID p_item, float p_opacity);
|
|
virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const;
|
|
virtual void canvas_item_set_on_top(RID p_item, bool p_on_top);
|
|
virtual bool canvas_item_is_on_top(RID p_item) const;
|
|
|
|
virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity);
|
|
virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const;
|
|
|
|
virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport);
|
|
|
|
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
|
|
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
|
|
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
|
|
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
|
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
|
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
|
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
|
|
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
|
|
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
|
|
virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID());
|
|
virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform);
|
|
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend);
|
|
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
|
|
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
|
|
virtual void canvas_item_set_z(RID p_item, int p_z);
|
|
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
|
|
|
|
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
|
|
virtual RID canvas_item_get_shader(RID p_item) const;
|
|
|
|
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
|
|
|
|
|
|
|
|
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
|
|
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
|
|
|
|
virtual RID canvas_light_create();
|
|
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
|
|
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled);
|
|
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform);
|
|
virtual void canvas_light_set_texture(RID p_light, RID p_texture);
|
|
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
|
|
virtual void canvas_light_set_color(RID p_light, const Color& p_color);
|
|
virtual void canvas_light_set_height(RID p_light, float p_height);
|
|
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
|
|
virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
|
|
|
|
enum CanvasightBlendMode {
|
|
CANVAS_LIGHT_BLEND_ADD,
|
|
CANVAS_LIGHT_BLEND_SUB,
|
|
CANVAS_LIGHT_BLEND_MULTIPLY,
|
|
CANVAS_LIGHT_BLEND_DODGE,
|
|
CANVAS_LIGHT_BLEND_BURN,
|
|
CANVAS_LIGHT_BLEND_LIGHTEN,
|
|
CANVAS_LIGHT_BLEND_DARKEN,
|
|
CANVAS_LIGHT_BLEND_OVERLAY,
|
|
CANVAS_LIGHT_BLEND_SCREEN,
|
|
};
|
|
virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode);
|
|
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
|
|
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
|
|
virtual void canvas_light_set_shadow_filter(RID p_light, int p_size);
|
|
|
|
|
|
virtual RID canvas_light_occluder_create();
|
|
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
|
|
virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
|
|
virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape);
|
|
|
|
virtual void canvas_item_clear(RID p_item);
|
|
virtual void canvas_item_raise(RID p_item);
|
|
|
|
/* CURSOR */
|
|
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
|
|
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0);
|
|
virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
|
|
virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0);
|
|
|
|
/* BLACK BARS */
|
|
|
|
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
|
|
virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
|
|
|
|
/* FREE */
|
|
|
|
virtual void free( RID p_rid );
|
|
|
|
/* CUSTOM SHADE MODEL */
|
|
|
|
virtual void custom_shade_model_set_shader(int p_model, RID p_shader);
|
|
virtual RID custom_shade_model_get_shader(int p_model) const;
|
|
virtual void custom_shade_model_set_name(int p_model, const String& p_name);
|
|
virtual String custom_shade_model_get_name(int p_model) const;
|
|
virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info);
|
|
virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const;
|
|
|
|
/* EVENT QUEUING */
|
|
|
|
virtual void draw();
|
|
virtual void flush();
|
|
|
|
virtual void init();
|
|
virtual void finish();
|
|
|
|
virtual bool has_changed() const;
|
|
|
|
/* RENDER INFO */
|
|
|
|
virtual int get_render_info(RenderInfo p_info);
|
|
virtual bool has_feature(Features p_feature) const;
|
|
|
|
RID get_test_cube();
|
|
|
|
virtual void set_boot_image(const Image& p_image, const Color& p_color);
|
|
virtual void set_default_clear_color(const Color& p_color);
|
|
|
|
VisualServerRaster(Rasterizer *p_rasterizer);
|
|
~VisualServerRaster();
|
|
|
|
};
|
|
|
|
#endif
|