virtualx-engine/servers/visual/rasterizer_rd
2019-12-12 17:09:46 +01:00
..
shaders Better GIProbe quality settings. 2019-12-12 17:09:46 +01:00
rasterizer_canvas_rd.cpp GIProbes working. 2019-12-12 17:09:36 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_effects_rd.cpp GIProbes working. 2019-12-12 17:09:36 +01:00
rasterizer_effects_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2019-12-12 17:07:48 +01:00
rasterizer_rd.cpp Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
rasterizer_rd.h Environment sky more or less working. 2019-12-12 17:07:47 +01:00
rasterizer_scene_forward_rd.cpp Better GIProbe quality settings. 2019-12-12 17:09:46 +01:00
rasterizer_scene_forward_rd.h GIProbes working. 2019-12-12 17:09:36 +01:00
rasterizer_scene_rd.cpp Better GIProbe quality settings. 2019-12-12 17:09:46 +01:00
rasterizer_scene_rd.h Better GIProbe quality settings. 2019-12-12 17:09:46 +01:00
rasterizer_storage_rd.cpp GIProbes working. 2019-12-12 17:09:36 +01:00
rasterizer_storage_rd.h GIProbes working. 2019-12-12 17:09:36 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2019-12-12 17:07:48 +01:00
SCsub Custom material support seems complete. 2019-12-12 12:54:09 +01:00
shader_compiler_rd.cpp Merge pull request #32281 from Chaosus/vk_shader_array_varying2 2019-12-12 17:08:39 +01:00
shader_compiler_rd.h Modernized default 3D material, fixes material bugs. 2019-12-12 17:08:02 +01:00
shader_rd.cpp Untested support for compute shaders 2019-12-12 17:09:04 +01:00
shader_rd.h Untested support for compute shaders 2019-12-12 17:09:04 +01:00